Right-click a settlement on the map, or step onto it, to see its size, its faction, your reputation there, and its prosperity.
Your first town is Nerton, a short walk from Ineo Temple.
Towns are where you rest, trade, repair your gear and find work. Each belongs to one of the three human factions, and how they treat you depends on your reputation with that faction.
This guide covers settlements, shops and inns, the job board, the people you'll meet, reputation, prosperity, and the wars between factions.
Right-click a settlement on the map, or step onto it, to see its size, its faction, your reputation there, and its prosperity.
Your first town is Nerton, a short walk from Ineo Temple.
| Settlement | What you'll find |
|---|---|
| City | The largest. A governor, an inn, a blacksmith, a fightmaster, and many shops. |
| Town | A governor, an inn, a general merchant, and a handful of other shops. |
| Hamlet | A small village with a trader and a shop or two, and sometimes an inn. No governor. |
| Farm | A farmhouse with crops or animals: a vegetable, wheat, turkey or orchard farm. A quiet place to rest, with a well for free healing and a cooking pot. The farmer buys almost anything. The crops regrow, but they belong to the farmer. |
| Leafborn Village | Home of the Leafborn, who keep to themselves. A cleric, a healer, an enchanter and other traders. |
Settlements are safe ground. Time spent in a friendly one also lowers your travel weariness (see Exploration). To leave, press B.
Which shops a settlement has is random, but every region has what you need somewhere. Some shops sell a bit of everything; others specialise.
| Shop | Shopkeeper | Sells |
|---|---|---|
| General shops | ||
| General Store | General Merchant | Basics of everything: food, medicine, ammo, basic weapons, jewelry, maps and camping gear. Every town has one. |
| Smithy | Blacksmith | Early weapons, armor and shields, ammo, crafting materials, and workbenches. |
| Marketplace | Marketplace Trader | Food of every kind: produce, baking, meals and treats. |
| Variety Store | Variety Trader | A little of everything, for hamlets: materials, food, torches, maps and camping gear. |
| Armory | Guard Captain | The faction's elite armor. Only for those it Idolizes. |
| Specialists | ||
| Bladesmith | Bladesmith | Daggers, swords and axes. |
| Hammersmith | Hammersmith | Maces and flails. |
| Archery Supplies | Bowyer | Bows, crossbows, ammo and archer armor. |
| Fightmaster | Fightmaster | Fist weapons. |
| Armorer | Armourer | Armor and shields. |
| Clothier | Clothier | Clothing and light armor. |
| Apothecary | Apothecary | Medicine and potions. Identifies unknown potions. |
| Potion Seller | Potionseller | Potions. Identifies unknown potions. |
| Pharmacy | Doctor | Medicine for wounds. |
| Scribe | Bookseller | Books, scrolls, maps and magebooks. |
| Botanist | Botanist | Herbs, flowers and mushrooms for alchemy and cooking, plus gardening gloves and wood. Also trades in monster parts like spider fangs and scorpion claws. |
| Grocer, Bakery, Butcher | Grocer, Baker, Butcher | Food. |
Leafborn villages have shops of their own, including a Staffsmith for staffs and an Enchanter.
Every town and city has an inn. Rent a room for 10 gold a day or 50 gold a week to get a bed and a storage chest. The innkeeper also sells food and drink, including Elderberry Wine for travel weariness, and can share rumors about rare items.
Towns and cities have a job board in the town square, listing work from their people. The board only lists the jobs: to take one, find the person named on it and talk to them.
Click anyone to talk to them. The people worth knowing:
Once you are Favored by a faction, the governor of one of its towns or cities will sell you a house: 1,200 gold in a town, 5,000 in a city. It comes with a bed, a chest and two cupboards for storage, and you can buy furniture in shops to fill it. Buying a house also raises the town's prosperity.
Your reputation is tracked per faction, from 0 to 100, and applies in every town that faction owns. You start at 30, a Stranger to all three. Press U to open the Reputation pane.
| Tier | From | What it means |
|---|---|---|
| Hated | 0 | Guards attack you on sight. No trading. |
| Disliked | 10 | Trading only, at worse prices. No inn or services. |
| Stranger | 20 | Inn and services open. Prices slightly worse. |
| Friendly | 40 | Normal prices. |
| Favored | 60 | Better prices. You can buy a house. |
| Idolized | 80 | The best prices, and the guard captain's elite armory. |
Raise it by doing jobs, fighting on the faction's side in battles, and donating to the governor. Lose it by attacking its people, being seen stealing, failing jobs, or fleeing a battle you joined.
Every settlement has a prosperity from 0 to 100, shown with an arrow for which way it is heading.
| Prosperity | Range |
|---|---|
| Destitute | Below 10 |
| Poor | 10 to 29 |
| Stable | 30 to 59 |
| Wealthy | 60 to 84 |
| Flourishing | 85 and up |
A poor town closes shops and has fewer guards, and its shops have less gold to buy your goods. Prosperity falls when other factions control the land around a town, and when it is attacked. You can raise it by clearing nearby monster dungeons, which frees the land around it, by donating to the governor, or by buying a house there.
The human factions each rule a region: the Verdant Guard in Greenhaven, where you start, the Stonewardens in the Highcrown Peaks, and Aridax in the Sunscorched Wastes. The monster factions, like the Gremlins, bandits and Blackwood Marauders, hold dungeons and camps across the land.
Press F on the overworld, or click the flag button, to tint every tile by the faction that controls it. Factions grow stronger from the land they hold, and send armies to attack each other's settlements.
When armies meet, a battle appears on the map. Right-click it to see both sides and how long until it ends. Walk into it to join the battle.
Winning earns reputation with the side you helped. Fleeing a battle you joined costs reputation.
A town that loses a siege is left ruined and Destitute. It keeps its faction, and slowly recovers.
You shift the balance too: every monster dungeon you defeat stops its faction's hold on the land around it.
Merchants set up stalls in towns and cities for a few days at a time, then move on. A new one arrives a few days later. There are six kinds:
| Merchant | Sells |
|---|---|
| Exotic Arms | Rare high-tier weapons, and now and then one of the very best. |
| Armor Collector | Rare armor sets, such as Wyrmskin, Emberhide and Felforged. |
| Boneworker | Ogre bones and Bonesplint armor. |
| Salvage Merchant | Crafting materials, up to rare metals like Adamant. |
| Toxicologist | Poisons and toxins. |
| Food Merchant | Fine food. |