In The Doors of Trithius, your character grows stronger by leveling up both their
character level and their individual skills.
Let's start with character levels. Your current character level is seen in the character side pane:
Gaining Wisdom
As with many RPGs, you gain experience by doing things: killing monsters, crafting, completing quests. In
Trithius, this experience is called
wisdom, and it fills your XP bar.
You can see your progress toward the next level on your hotbar:
Leveling Up
When your Wisdom reaches 100%, your character gains a level and earns a
Skill Point:
Spend a skill point to unlock a skill you have discovered, or to gain a level in one of your skills. Each point you put into a skill also permanently adds +5% to its XP gain and raises its level cap by 3.
Skills can't grow past their cap, which is your character level plus 3 for every point you have invested. Weapon skills are the exception: they have no cap, can't take skill points, and level up only through fighting.
To spend your skill points, you'll need to use a bed. Beds can be found in inns, houses, and often in dungeons too. You can sleep whenever no enemies are nearby, and save up skill points for later. Choosing Deep Sleep opens the level-up screen, and you'll need to spend all your points before continuing.
Skill Types
There are three categories of skills:
Weapon Mastery: Weapon skills like Blades, Bludgeons, Ranged and Unarmed. Most weapon types have two associated skills, a parent and a child: fighting with a sword trains both Swords and Blades. See the Gear guide for the full list.
Skills: Non-combat skills like Cooking, Medicine, and Quartermastery, plus a few combat skills like Chivalry.
Magic: Works like other skills, but often requires more investment to unlock and use effectively.
All skills gain experience through use. Weapon skills unlock as soon as you equip a weapon of that type. Other skills must first be discovered.
Discovering Skills
Depending on what you selected during character creation, you'll likely have one or more skills already unlocked. To gain more, you'll need to
discover them through gameplay.
Each skill has an associated action (sometimes more than one) you can do in game to discover them. For example, using a cooking station or campfire will discover the Cooking skill.
You'll bump into them naturally while playing, just by exploring and interacting with the world. To see your discovered skills, check the skills pane. Hover your mouse over the text to see the full list:
Discovering a skill doesn't make it usable right away. You'll need to unlock it with a skill point the next time you sleep. Some items, like a Scroll of Discovery, unlock a skill outright.
Progression: Undiscovered → Discovered → Unlocked
Skill XP
There are two ways to level your skills:
Spend skill points (earned from character levels)
Use the skill actively during gameplay
Each time you use a skill, you gain a small amount of XP toward it. For example, cooking food grants Cooking XP; repairing gear grants Quartermastery XP.
Some examples:
Skill
XP Gain
Cooking
Cooking food.
Enchanting
Enchanting or disenchanting items.
Quartermastery
Repairing, salvaging, or bolstering armor and weapons.
Medicine
Crafting medicine or applying medicine to wounds.
Alchemy
Crafting potions.
Chivalry
Using chivalry abilities in combat.
Over time, your skills will naturally improve just by playing. Then, when you level up, you can invest skill points to level them even further.
XP Log
To view recent XP gains, select the Xp tab in the message window. It shows all Wisdom and Skill XP gains, and will also tell you if XP was not gained and explain why.
Skill Trees
Each skill has its own skill tree, containing active and passive abilities. You unlock nodes in these trees by spending Focus Points, which are earned by leveling up the skill.
Focus Points are not shared between skills. Each point is automatically gained and permanently tied to the skill that earned it.
To view a skill tree, open a skills menu and click on any unlocked skill. You can hover your mouse over any ability to see what it does and its cost to unlock.
Summary
Trithius uses a mixed system of character levels and skill-based progression.
Skills:
Skill: Each skill has its own XP and a skill tree with unique abilities.
Skill XP: Earned by using the skill in-game. As skills level up, they gain Focus Points used to unlock nodes in their tree.
Character Levels:
Wisdom: Character experience, gained from most actions (combat, crafting, etc.).
Character Level: Increases when you gain enough Wisdom. Each level grants 1 Skill Point.
Skill Point: Unlocks a newly discovered skill, or adds a level to a non-weapon skill. Each point invested also adds +5% XP gain to that skill and raises its level cap by 3.
To level up and spend your skill points, sleep in a bed.
What's Next?
You should now have everything you need to dive in and start playing.
Next, learn about the equipment that keeps you alive: weapons, armor, weight and repairs.