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Blazing Bolts (II)

Blazing Bolts

"Fire elicits primal fear responses in most creatures, even vicious monsters."

Sets your ammunition alight for 15 turns.

Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target.

While active, all damage is dealt as fire damage.


Requirements

  • Requires a crossbow type weapon

Experience Gain

3 Arbalism XP

Ability Progression

Level Name Energy Cost Cooldown Description
1 Blazing Bolts 40 14

Sets your ammunition alight for 12 turns.

Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target.

While active, all damage is dealt as fire damage.

2 Blazing Bolts II 40 17

Sets your ammunition alight for 15 turns.

Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target.

While active, all damage is dealt as fire damage.

3 Blazing Bolts III 40 20

Sets your ammunition alight for 18 turns.

Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target.

While active, all damage is dealt as fire damage.

Data

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