blazing_bolts_2.xml
<abilities>
<ability>
<clone>blazing_bolts</clone>
<key>blazing_bolts_2</key>
<description>
Set your bolts alight. For ⮃15 turns⮃, gain:
[n]+15% Damage
[n]+30% Burn Chance
[n]-1 Attack Range
[n]-25% Ammo Recovery
[p]Each bolt also deals 2-5 Fire Damage.
</description>
<type>Immediate</type>
<cooldown>17</cooldown>
<immediateInfo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
<effects>
<effects>
ApplyStatusEffect -> key:«LINK:blazing_bolts_status_2», target:player;
</effects>
</effects>
</immediateInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>blazing_bolts</replaces>
</unlockInfo>
<statusEffects>
<statusEffects>
<turns>15</turns>
<name>Blazing Bolts</name>
<key>blazing_bolts_status_2</key>
<icon>arbalism_3</icon>
<skipFirstTurn>true</skipFirstTurn>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.15</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Crossbow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>MinimumFireDamage</type>
<amount>2.0</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Crossbow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>MaximumFireDamage</type>
<amount>5.0</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Crossbow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>BurnChance</type>
<amount>0.3</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Crossbow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>Range</type>
<amount>-1.0</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Crossbow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>AmmoRecovery</type>
<amount>-0.25</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Crossbow</params>
</params>
</requirements>
</requirements>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>