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Arbalism

Arbalism

Arbalism represents the ability to effectively use light and heavy crossbows in combat, firing bolts over a great distance to dispatch targets. Crossbows are renowned for their ease of use, and lack of formal training necessary to become proficient.

Abilities

Icon Name Type Energy Cost Cooldown Description
Achilles' Bane Target Ability 25 8 "Pinned targets are easy targets."

Fire a bolt with +15 accuracy but -30% damage.

Immobilizes the target for 3 turns on hit.

Arbalism Precision Passive - - Gain +3 accuracy while using crossbows.
Arbalism Swiftness Passive - - Gain +5 attack speed while using crossbows.
Blazing Bolts Activated Ability 40 14 "Fire elicits primal fear responses in most creatures, even vicious monsters."

Sets your ammunition alight for 12 turns.

Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target.

While active, all damage is dealt as fire damage.

Bracketing Barrage Passive - - Each miss with a crossbow increases the accuracy of further shots by 10 for 5 turns. Each hit with a crossbow increases critical hit chance by 5% for 5 turns. Can be stacked multiple times.
Cluster Volley Target Ability 45 9 "Our bolts will blot out the sun!"

Fire a bundle of bolts down onto an area with +15 accuracy but dealing -40% damage.

Targets hit by the volley receive -40 movement speed for 3 turns.

Duck and Cover Passive - - Using the Reload ability grants 3 protection, +25% stun resist, and +25% knockback resist for that turn.
Maiming Bolts Passive - -

For each level of Arbalism gain:

+1% damage with crossbows.

+1 arbalism mastery, enabling you to wield higher-level crossbows effectively.

Your arbalism mastery: 0

Overdrawn Shot Target Ability 35 7 "Here comes the Conga line again, and yes, death dances on the end."
Fire a short-ranged penetrating bolt that hits all targets in a line with +15% armor penetration and +15% bleed chance. The bolt is likely to break in the process; ammo recovery is reduced by -75%.
Rapid Reload Passive - - Reduces reload time of all crossbows by 25%.
Reload Activated Ability - 1 "Don't forget to reload!"
Load up your crossbow with a fresh bolt. Requires at least 1 bolt in your bag.
Solar Flare Target Ability 30 10 "Open your eyes; there is nothing to hide, turn and face the light."
Launch a bolt into the air which bursts into blinding light, reducing the accuracy of all surrounding targets by -40 and lowering their dodge by -20 for 4 turns. This ability deals no damage.
Targeted Destruction Passive - - Every 3rd hit to the same target deals +200% damage.