"Fire elicits primal fear responses in most creatures, even vicious monsters."
Sets your ammunition alight for 18 turns.
Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target.
While active, all damage is dealt as fire damage.
3 Arbalism XP
| Level | Name | Energy Cost | Cooldown | Description |
|---|---|---|---|---|
| 1 | Blazing Bolts | 40 | 14 | Sets your ammunition alight for 12 turns. Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target. While active, all damage is dealt as fire damage. |
| 2 | Blazing Bolts II | 40 | 17 | Sets your ammunition alight for 15 turns. Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target. While active, all damage is dealt as fire damage. |
| 3 | Blazing Bolts III | 40 | 20 | Sets your ammunition alight for 18 turns. Flaming bolts deal +15% damage, have +30% armor penetration, and add +30% burn chance, but have -1 range and -25% chance to be retrieved from a target. While active, all damage is dealt as fire damage. |
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