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Fortifying Care (III)

Fortifying Care

Whenever a wound is cured using medicine, gain +20% wound resist and +20% mental warding for 12 turns.

Mental warding is the percent chance to negate incoming mental-based negative status effects.

Does not stack.


Ability Progression

Level Name Cooldown Description
1 Fortifying Care -

Whenever a wound is cured using medicine, gain +10% wound resist and +10% mental warding for 12 turns.

Mental warding is the percent chance to negate incoming mental-based negative status effects.

Does not stack.

2 Fortifying Care II -

Whenever a wound is cured using medicine, gain +15% wound resist and +15% mental warding for 12 turns.

Mental warding is the percent chance to negate incoming mental-based negative status effects.

Does not stack.

3 Fortifying Care III -

Whenever a wound is cured using medicine, gain +20% wound resist and +20% mental warding for 12 turns.

Mental warding is the percent chance to negate incoming mental-based negative status effects.

Does not stack.

Data

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