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Fortifying Care (II)

Fortifying Care

Whenever a wound is cured using medicine, gain +15% Wound Resist and +15% Mental Warding for 12 turns.

Mental Warding: the percent chance to negate incoming mental-based negative status effects.


Ability Progression

Level Name Cooldown Description
1 Fortifying Care -

Whenever a wound is cured using medicine, gain +10% Wound Resist and +10% Mental Warding for 12 turns.

Mental Warding: the percent chance to negate incoming mental-based negative status effects.

2 Fortifying Care II -

Whenever a wound is cured using medicine, gain +15% Wound Resist and +15% Mental Warding for 12 turns.

Mental Warding: the percent chance to negate incoming mental-based negative status effects.

3 Fortifying Care III -

Whenever a wound is cured using medicine, gain +20% Wound Resist and +20% Mental Warding for 12 turns.

Mental Warding: the percent chance to negate incoming mental-based negative status effects.

Data

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