fortifying_care_3.xml
<abilities>
<ability>
<clone>fortifying_care</clone>
<key>fortifying_care_3</key>
<description>
Whenever a wound is cured using medicine, gain ⮃+20% wound resist⮃ and ⮃+20% mental warding⮃ for 12 turns.
[p]Mental warding is the percent chance to negate incoming mental-based negative status effects.
[p]Does not stack.
</description>
<passiveInfo>
<triggers>
<triggers>
KEY fortifying_care_mental_warding_3;
WHEN PlayerHealsWound;
THEN ApplyStatusEffect -> key:«LINK:fortifying_care_status_3», refresh:true;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>0</requiredLevel>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>fortifying_care_2</replaces>
</unlockInfo>
</ability>
</abilities>