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Medicine

Medicine

The Medicine skill allows you to treat wounds and enhances your natural regeneration. It offers benefits such as faster application of medicine, increased healing from medical treatments, and access to new medicine recipes.

Abilities

Icon Name Type Energy Cost Cooldown Description
Antidote Formulation Passive - - Gain the ability to craft antidotes, mastering the process of neutralizing poisons.
Apply Pressure Passive - - Take no damage from Bleed wounds when you use the 'Wait a Turn' action to pass your turn.
Basic First Aid Passive - - Learn the foundational skills of wound care, allowing you to craft essential items like bandages and splints for immediate medical needs.
Careful Tending Passive - - 20% chance not to consume a bandage or splint when you use it, plus an additional 1% for each Medicine level.
Cauterize Wound Passive - - Torches in your inventory gain a new option, 'Cauterize Bleed'. Using it removes all your active Bleeds, but applies a single Burn wound.
Combat Medicine Passive - - All medicine takes 40% less time to apply.
Cream Preparation Passive - - Develop the expertise to create soothing creams, specifically designed to treat burns and skin ailments.
Critical Care Passive - - Master the essentials of emergency response, gaining the ability to craft comprehensive first aid kits for critical situations.
Expert Healer Passive - - Gain 10 Health whenever a wound is cured using medicine.
Forest Treatment Passive - - Grow in understanding of the forest's healing properties, allowing you to craft herbal and shadewood remedies.
Fortifying Care Passive - -

Whenever a wound is cured using medicine, gain +10% Wound Resist and +10% Mental Warding for 12 turns.

Mental Warding: the percent chance to negate incoming mental-based negative status effects.

Healing Teas Passive - - Discover the art of brewing medicinal teas, utilizing natural ingredients to create hot healing beverages.
Natural Healing Passive - - For each Medicine level, gain +0.01 Health Recovery.