The Medicine skill allows you to treat wounds and enhances your natural regeneration. It offers benefits such as faster application of medicine, increased healing from medical treatments, and access to new medicine recipes.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
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Antidote Formulation | Passive | - | - | Gain the ability to craft antidotes, mastering the process of neutralizing poisons. |
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Apply Pressure | Passive | - | - | Take no damage from bleed wounds when you use the "Wait a turn" action to pass your turn. |
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Basic First Aid | Passive | - | - | Learn the foundational skills of wound care, allowing you to craft essential items like bandages and splints for immediate medical needs |
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Careful Tending | Passive | - | - | 20% chance not to consume bandage or splint on use. Increases by 1% for every level in medicine. |
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Cauterize Wound | Passive | - | - | Torches in your inventory gain a new option "Cauterize Bleed". Using this ability will remove all active bleeds, but apply a single burn wound. |
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Combat Medicine | Passive | - | - | Reduces the application time of all medicine by 40%. |
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Cream Preparation | Passive | - | - | Develop the expertise to create soothing creams, specifically designed to treat burns and skin ailments. |
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Critical Care | Passive | - | - | Master the essentials of emergency response, gaining the ability to craft comprehensive first aid kits for critical situations. |
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Expert Healer | Passive | - | - | Gain 10 health whenever a wound is cured using medicine. |
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Forest Treatment | Passive | - | - | Grow in understanding of the forests healing properties, allowing you craft herbal and shadewood remedies. |
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Fortifying Care | Passive | - | - |
Whenever a wound is cured using medicine, gain +10% wound resist and +10% mental warding for 12 turns. Mental warding is the percent chance to negate incoming mental-based negative status effects. Does not stack. |
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Healing Teas | Passive | - | - | Discover the art of brewing medicinal teas, utilizing natural ingredients to create hot healing beverages. |
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Natural Healing | Passive | - | - | Each medicine level gives +0.01 natural health regeneration. |