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Windmill of DOOOM (III)

Windmill of DOOOM

"If it sounds stupid but works, then it's not stupid."

Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +80% knockback chance. Best used in conjunction with Wind-Up.


Requirements

  • Requires a flail type weapon

Experience Gain

3 Flails XP

Ability Progression

Level Name Energy Cost Time Cooldown Description
1 Windmill of DOOOM 50 Weapon Speed 12 Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +60% knockback chance. Best used in conjunction with Wind-Up.
2 Windmill of DOOOM II 40 Weapon Speed 10 Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +70% knockback chance. Best used in conjunction with Wind-Up.
3 Windmill of DOOOM III 30 Weapon Speed 8 Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +80% knockback chance. Best used in conjunction with Wind-Up.

Data

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