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Windmill of DOOOM (III)

Windmill of DOOOM

"If it sounds stupid but works, then it's not stupid."

Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +80% Knockback Chance but -30% Damage and -5 Accuracy.

Best used in conjunction with Wind-up.


Requirements

  • Requires a flail type weapon

Experience Gain

3 Flails XP

Ability Progression

Level Name Energy Cost Time Cooldown Description
1 Windmill of DOOOM 50 Weapon Speed 12

Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +60% Knockback Chance but -30% Damage and -5 Accuracy.

Best used in conjunction with Wind-up.

2 Windmill of DOOOM II 40 Weapon Speed 10

Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +70% Knockback Chance but -30% Damage and -5 Accuracy.

Best used in conjunction with Wind-up.

3 Windmill of DOOOM III 30 Weapon Speed 8

Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +80% Knockback Chance but -30% Damage and -5 Accuracy.

Best used in conjunction with Wind-up.

Data

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