Chaining together chunks of wood and metal,then whirling them haphazardly around one's head; Whoever invented the flail was either a combat genius or a bona fide psychopath. The wide sweeping strikes of flail weapons can be difficult to land, but with a practice and good use of momentum, they can deliver devastating blows to even the most heavily armored opponents.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Chain Interference | Passive | - | - |
"The chain ensnares you like the tendrils of fate." For each Wind-up stack, gain +10% Stun Resist, +10% Knockback Resist and +5% Physical Resist. |
|
Flail Precision | Passive | - | - |
"Aim for a moment, trust for eternity." +3 Accuracy with flails |
|
Flail Swiftness | Passive | - | - |
"Swift as the wind, relentless as the tide." +5 Attack Speed with flails |
|
Flesh Flayer | Target Ability | 25 | 8 |
"If you think this has a happy ending, you haven't been paying attention." Attack target with +35% Damage for each Bleed on it. |
|
Follow Through | Passive | - | - |
"Create a path for yourself, and take it." Whenever you knock back an enemy, gain +40 Movement Speed until the end of your next turn. |
|
Plate Devastator | Passive | - | - |
"That armor sure looks fancy, but can it stop me?" +5% Crit Chance Your crits completely bypass enemy physical armor. |
|
Sidewinder Style | Toggle Ability | - | 4 |
"This is what I call a target-rich environment." +8 Accuracy +20 Attack Speed Limits Wind-up to 1 stack. |
|
Whirling Carnage | Passive | - | - |
"Let the chaos take hold, and luck will find its way." For each Flails level: +1% Damage with flails +1 Flail Mastery, enabling you to wield higher-level flails effectively Your Flail Mastery: 0 |
|
Wicked Lash | Target Ability | 30 | 9 |
"Pain, thy kiss is sweet when sent with no regret." Lash the target across the face with +55% Crit Chance and +55% Stun Chance. Reaches 1 tile beyond your Attack Range. Cannot miss. |
|
Wind-up | Activated Ability | 10 | - |
"Round and round she goes, where it stops.. well, I guess we're about to find out!" Your next attack gains +20% Damage, +5 Accuracy and +3% Stun Chance. Stacks up to 3 times, and lasts 1 turn for each stack or until you attack. |
|
Windmill of DOOOM | Target Ability | 50 | 12 |
"If it sounds stupid but works, then it's not stupid." Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +60% Knockback Chance but -30% Damage and -5 Accuracy. Best used in conjunction with Wind-up. |