Chaining together chunks of wood and metal,then whirling them haphazardly around one's head; Whoever invented the flail was either a combat genius or a bona fide psychopath. The wide sweeping strikes of flail weapons can be difficult to land, but with a practice and good use of momentum, they can deliver devastating blows to even the most heavily armored opponents.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Chain Interference | Passive | - | - |
"The chain ensnares you like the tendrils of fate." Each stack of wind-up also grants +10% stun resist, +10% knockback resist, and +5% physical resist. |
|
Flail Precision | Passive | - | - |
"Aim for a moment, trust for eternity." Gain +3 accuracy while using flails. |
|
Flail Swiftness | Passive | - | - |
"Swift as the wind, relentless as the tide." Gain +5 attack speed while using flails. |
|
Flesh Flayer | Target Ability | 25 | 8 |
"If you think this has a happy ending, you haven't been paying attention." Perform an attack which deals +35% damage for each bleed wound affecting the target. |
|
Follow Through | Passive | - | - |
"Create a path for yourself, and take it." Gain +40 movement speed for 1 turn whenever you knockback an opponent. |
|
Plate Devastator | Passive | - | - |
"That armor sure looks fancy, but can it stop me?" Gain a permanent +5% critical hit chance with all flails. Critical hits with flails completely bypass enemy armor. |
|
Sidewinder Style | Toggle Ability | - | 4 |
"This is what I call a target-rich environment." Grants +8 accuracy and increases attack speed by 20, but limits max Wind-Up stacks to 1. |
|
Whirling Carnage | Passive | - | - |
"Let the chaos take hold, and luck will find its way." For each level of Flails gain: +1% damage with flails. +1 flail mastery, enabling you to wield higher-level flails effectively. Your flail mastery: 0 |
|
Wicked Lash | Target Ability | 30 | 9 |
"Pain, thy kiss is sweet - when sent with no regret." Unleash a devastating whiplash attack at your opponents face with +55% critical and +55% stun chance. This ability has 2 range and cannot miss. |
|
Wind-up | Activated Ability | 10 | - |
"Round and round she goes, where it stops.. well, I guess we're about to find out!" Your next attack gains +20% damage, +5 accuracy, and +3% stun chance. This ability can stack up to 3 times. |
|
Windmill of DOOOM | Target Ability | 50 | 12 |
"If it sounds stupid but works, then it's not stupid." Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +60% knockback chance. Best used in conjunction with Wind-Up. |