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Flails

Flails

Chaining together chunks of wood and metal,then whirling them haphazardly around one's head; Whoever invented the flail was either a combat genius or a bona fide psychopath. The wide sweeping strikes of flail weapons can be difficult to land, but with a practice and good use of momentum, they can deliver devastating blows to even the most heavily armored opponents.

Abilities

Icon Name Type Energy Cost Cooldown Description
Chain Interference Passive - - "The chain ensnares you like the tendrils of fate."
For each Wind-up stack, gain +10% Stun Resist, +10% Knockback Resist and +5% Physical Resist.
Flail Precision Passive - - "Aim for a moment, trust for eternity."
+3 Accuracy with flails
Flail Swiftness Passive - - "Swift as the wind, relentless as the tide."
+5 Attack Speed with flails
Flesh Flayer Target Ability 25 8 "If you think this has a happy ending, you haven't been paying attention."
Attack target with +35% Damage for each Bleed on it.
Follow Through Passive - - "Create a path for yourself, and take it."
Whenever you knock back an enemy, gain +40 Movement Speed until the end of your next turn.
Plate Devastator Passive - - "That armor sure looks fancy, but can it stop me?"

+5% Crit Chance

Your crits completely bypass enemy physical armor.

Sidewinder Style Toggle Ability - 4 "This is what I call a target-rich environment."

+8 Accuracy +20 Attack Speed

Limits Wind-up to 1 stack.

Whirling Carnage Passive - - "Let the chaos take hold, and luck will find its way."

For each Flails level:

+1% Damage with flails

+1 Flail Mastery, enabling you to wield higher-level flails effectively

Your Flail Mastery: 0

Wicked Lash Target Ability 30 9 "Pain, thy kiss is sweet when sent with no regret."

Lash the target across the face with +55% Crit Chance and +55% Stun Chance.

Reaches 1 tile beyond your Attack Range.

Cannot miss.

Wind-up Activated Ability 10 - "Round and round she goes, where it stops.. well, I guess we're about to find out!"

Your next attack gains +20% Damage, +5 Accuracy and +3% Stun Chance.

Stacks up to 3 times, and lasts 1 turn for each stack or until you attack.

Windmill of DOOOM Target Ability 50 12 "If it sounds stupid but works, then it's not stupid."

Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +60% Knockback Chance but -30% Damage and -5 Accuracy.

Best used in conjunction with Wind-up.