"If it sounds stupid but works, then it's not stupid."
Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +70% Knockback Chance but -30% Damage and -5 Accuracy.
Best used in conjunction with Wind-up.
3 Flails XP
| Level | Name | Energy Cost | Time | Cooldown | Description |
|---|---|---|---|---|---|
| 1 | Windmill of DOOOM | 50 | Weapon Speed | 12 | Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +60% Knockback Chance but -30% Damage and -5 Accuracy. Best used in conjunction with Wind-up. |
| 2 | Windmill of DOOOM II | 40 | Weapon Speed | 10 | Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +70% Knockback Chance but -30% Damage and -5 Accuracy. Best used in conjunction with Wind-up. |
| 3 | Windmill of DOOOM III | 30 | Weapon Speed | 8 | Swing your flail in a wide overhead arc, striking all creatures within your Attack Range with +80% Knockback Chance but -30% Damage and -5 Accuracy. Best used in conjunction with Wind-up. |
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