"If it sounds stupid but works, then it's not stupid."
Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +60% knockback chance. Best used in conjunction with Wind-Up.
3 Flails XP
| Level | Name | Energy Cost | Time | Cooldown | Description |
|---|---|---|---|---|---|
| 1 | Windmill of DOOOM | 50 | Weapon Speed | 12 | Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +60% knockback chance. Best used in conjunction with Wind-Up. |
| 2 | Windmill of DOOOM II | 40 | Weapon Speed | 10 | Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +70% knockback chance. Best used in conjunction with Wind-Up. |
| 3 | Windmill of DOOOM III | 30 | Weapon Speed | 8 | Swing your flail in a wide overhead arc, striking all adjacent targets with -30% damage and -5 accuracy, but with a +80% knockback chance. Best used in conjunction with Wind-Up. |
View Raw XML - See the exact XML definition for this ability