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Flame Aura

Flame Aura

Requires adjacent fire. Consume all adjacent fire, placing it into an aura around your body.

For each adjacent fire consumed, for 10 turns gain: +6% physical resist +10% fire resist +1 Fire reflection (whenever you are dealt melee damage, deal 1 fire damage to attacker).


Experience Gain

4 Pyromancy XP

Ability Progression

Level Name Energy Cost Cooldown Description
1 Flame Aura 60 12

Requires adjacent fire. Consume all adjacent fire, placing it into an aura around your body.

For each adjacent fire consumed, for 10 turns gain: +6% physical resist +10% fire resist +1 Fire reflection (whenever you are dealt melee damage, deal 1 fire damage to attacker).

2 Flame Aura II 60 12

Requires adjacent fire. Consume all adjacent fire, placing it into an aura around your body.

For each adjacent fire consumed, for 12 turns gain: +7% physical resist +11% fire resist +1 Fire reflection (whenever you are dealt melee damage, deal 1 fire damage to attacker).

3 Flame Aura III 60 12

Requires adjacent fire. Consume all adjacent fire, placing it into an aura around your body.

For each adjacent fire consumed, for 14 turns gain: +8% physical resist +12% fire resist +1 Fire reflection (whenever you are dealt melee damage, deal 1 fire damage to attacker).

4 Flame Aura IV 60 12

Requires adjacent fire. Consume all adjacent fire, placing it into an aura around your body.

For each adjacent fire consumed, for 16 turns gain: +9% physical resist +13% fire resist +1 Fire reflection (whenever you are dealt melee damage, deal 1 fire damage to attacker).

5 Flame Aura V 60 12

Requires adjacent fire. Consume all adjacent fire, placing it into an aura around your body.

For each adjacent fire consumed, for 18 turns gain: +10% physical resist +14% fire resist +1 Fire reflection (whenever you are dealt melee damage, deal 1 fire damage to attacker).

Data

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