OFFICIAL WIKI
GUIDE
Home › Skills › Pyromancy

Pyromancy

Pyromancy

Your ability to channel flame from the storm-forged realm of Tyros. Grants access to fire magic including searing blasts, and conjured fire storms.

Abilities

Icon Name Type Energy Cost Cooldown Description
Afterburst Upgrade - - If your Tyros Attunement is 2 or more, Ignite also leaves fire in a 3x3 area around its target.
Combustion Passive - -

Whenever you cast a spell that requires Tyros Attunement, gain 1 Combustion stack. Stacks up to 5 times.

Each stack: +4% Fire Damage

If no new stacks are gained in 5 turns, lose 1 stack.

Fire Ball Target Ability 45 10

Send a ball of fire at a tile within 5 tiles. It explodes in a 3x3 area, dealing 12 Fire Damage to all creatures in it and leaving fire on every tile.

Ignited creatures take an additional 12 Fire Damage.

Fire Storm Target Ability 80 50

Place a devastating fire storm in a target 7x7 area.

Upon casting, fire will fill the storm area. Then for 20 turns, fire will spread, and Fire Tornadoes will randomly spawn.

Fire Tornadoes are 2x2 in size and last 5-10 turns. Each turn, they deal 10-24 Fire Damage to all creatures within, with a 25% chance to ignite, and knock them back 1 tile in a random direction.

Fire Trail Passive - - Whenever you jump, lunge or dash, leave fire in a 3x3 area where you were standing, dealing 12 Fire Damage to all creatures in it.
Flame Aura Activated Ability 60 12

Requires fire on or adjacent to your tile. Consume all of it, placing it into an aura around your body for 10 turns.

For each fire consumed, gain: +6% Physical Resist +10% Fire Resist

Whenever an adjacent enemy deals you melee damage, deal 1 Fire Damage back to it for each fire consumed.

Focused Attunement Passive - -

Whenever you cast a Pyromancy spell, 30% chance to gain +1 Tyros Attunement for 30 turns. If your Tyros Attunement is already 3 or more, heal 3 Health instead.

Cannot trigger again while the +1 Tyros Attunement lasts.

Healing Flames Passive - -

Standing adjacent to fire heals you.

At the start of your turn, heal 0.2 Health for each adjacent fire.

Ignite Target Ability 35 5

Ignite target within 3 tiles, dealing 3-5 Fire Damage per turn for 5 turns.

If the target is already Ignited, deal 10 Fire Damage.

The target's tile also catches fire.

Line of Fire Target Ability 50 14

Light a line of tiles on fire, extending up to 6 tiles from your position. Creatures in its path take 8 Fire Damage and have a 50% chance to become Ignited.

The fires persist, dealing damage each turn to creatures standing in them.

Pyrotechnique Passive - -

For each Pyromancy level, gain +1% Pyromancy Cost Reduction.

For each point of Tyros Attunement: +5% Fire Damage +5% Fire Resist

Rooted Flame Passive - -

Fires your abilities place are 1 size larger: a small fire becomes medium.

Small fire: 2-5 Fire Damage per turn, 10% chance to ignite Medium fire: 4-8 Fire Damage per turn, 15% chance to ignite

A fire burns for 15-30 turns at each size, then shrinks to the size below.

Tyros' Reach Upgrade - - If your Tyros Attunement is 2 or more, Line of Fire becomes 3 tiles wide.