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Fulmination

Fulmination

Your ability to channel lightning from the storm-forged realm of Tyros. Grants access to volatile thunder magic focused on arcing strikes, rapid bursts, and battlefield disruption.

Abilities

Icon Name Type Energy Cost Cooldown Description
Chain Lightning Target Ability 55 16

Unleash a surge of thunder that strikes a primary target up to 6 tiles away for 16 thunder damage, then arcs to up to 2 nearby enemies within 4 tiles, continuing to arc as long as there are valid targets.

Each arc deals 60% of the previous damage. A target can only be struck once.

Chain Rebound Upgrade - -

If your Tyros Attunement is at least 3, after Chain Lightning arcs, deal rebound damage to the initial target.

Deals +4 thunder damage with +5% chance to stun for each enemy hit by Chain Lightning beyond the first.

Crackling Touch Passive - - All targeted Fulmination abilities gain +4% stun chance.
Echo Current Passive - -

Enemies that start their turn adjacent to you gain "Echo Current" for 1-8 turns.

Echo Current: -25% thunder resist.

Galvanic Bloom Target Ability 40 10

Deal 5-15 thunder damage to tiles in a cross shape, up to 6 tiles away, with a 10% stun chance.

Targeted tiles remain electrified for 5 turns, dealing 5 thunder damage per turn.

Magnetic Pull Target Ability 30 8

Pull everybody in a 7x7 square towards the center. Entities can be pulled up to 2 tiles.

The 7x7 square can be up to 5 tiles away from your position.

Overload Passive - -

Gain 1 stack of Overload when casting Tyros-attuned spells.

On basic attack: consume all Overload stacks to deal +3 thunder damage per stack to the target.

At 5 stacks: the next targeted Fulmination spell consumes all stacks to deal +100% thunder damage and has +100% stun chance.

If no new stacks are gained in 3 turns, lose 1 stack. Maximum 5 stacks.

Phase Instability Activated Ability - 25

Consume all Overload stacks, gaining 10 energy per stack.

Gain a status effect for 5 turns, plus 2 additional turn for each stack consumed, granting: +15 attack and movement speed +15 dodge

When hit by an attack, you have a 50% chance to teleport up to 2-4 tiles away in a random direction.

Static Field Passive - -

Enemies you kill with Thunder Damage leave behind an electrified tile for 5 turns.

While standing adjacent to any electrified tiles, you gain +1 energy per turn for each tile.

Static Lance Target Ability 25 3

Discharge a burst of lightning in a straight line from your body, striking up to 3 tiles in a cardinal direction. Deals 8 thunder damage with 30% knockback chance to each target hit.

Deals +50% damage to stunned enemies.

Stormwrighting Passive - -

For each level of Fulmination, reduce the energy cost of fulmination spells by 1%.

Additionally, for each attunement to Tyros, gain +5% thunder damage and +5% thunder resistance.

Thunder Storm Target Ability 70 30

Place a devastating thunder storm in target 7x7 area.

Upon casting, electricity will flood the storm area. Then for 20 turns, electrified tiles will spread, and Thunder Tornadoes will randomly spawn.

Thunder Tornadoes are 2x2 in size and last 7-12 turns. Each turn, they deal 10-22 damage to all units within and have a 40% chance to stun.

Voltaic Binding Upgrade - - Magnetic Pull returns 10 energy for every target pulled.