Your ability to channel lightning from the storm-forged realm of Tyros. Grants access to volatile thunder magic focused on arcing strikes, rapid bursts, and battlefield disruption.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
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Chain Lightning | Target Ability | 55 | 16 |
Unleash a surge of thunder that strikes a target within 6 tiles for 16 Thunder Damage, then arcs to up to 2 enemies within 4 tiles, continuing to arc as long as there are enemies in reach. Each arc deals 60% of the previous damage. A creature can only be struck once. |
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Chain Rebound | Upgrade | - | - |
After Chain Lightning arcs, deal rebound damage to the initial target. Deals +4 Thunder Damage with +5% Stun Chance for each enemy hit by Chain Lightning beyond the first. |
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Crackling Touch | Passive | - | - | All targeted Fulmination abilities gain +4% Stun Chance. |
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Echo Current | Passive | - | - |
At the start of your turn, enemies adjacent to you get Echo Current for 1-8 turns. Does not stack. Echo Current: -25% Thunder Resist |
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Galvanic Bloom | Target Ability | 40 | 10 |
Deal 5-15 Thunder Damage to tiles in a cross shape, up to 6 tiles away, with a 10% Stun Chance. Targeted tiles remain electrified for 5 turns, dealing 5 Thunder Damage per turn. |
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Magnetic Pull | Target Ability | 30 | 8 |
Pull all creatures in a 7x7 area up to 2 tiles towards its center. The area can be up to 5 tiles away. Pulls you and your allies too. |
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Overload | Passive | - | - |
Whenever you cast a spell that requires Tyros Attunement, gain 1 Overload stack. Stacks up to 5 times. On basic attack: consume all Overload stacks to deal +3 Thunder Damage per stack to the target. At 5 stacks: the next Fulmination spell that deals damage consumes all stacks to deal +100% Thunder Damage and has +100% Stun Chance. If no new stacks are gained in 3 turns, lose 1 stack. |
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Phase Instability | Activated Ability | - | 25 |
Consume all Overload stacks, gaining 10 Energy for each stack. Gain Phase Instability for 5 turns, plus 2 more turns for each stack consumed. Phase Instability: +15 Attack Speed, +15 Movement Speed, +15 Dodge. Whenever an attack hits you, 50% chance to teleport 2-4 tiles away in a random direction. |
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Static Field | Passive | - | - |
Enemies you kill with Thunder Damage leave behind an electrified tile for 5 turns. At the start of your turn, gain 1 Energy for each electrified tile on or adjacent to your tile. Electrified tiles deal 5 Thunder Damage each turn to any creature standing on them. |
|
Static Lance | Target Ability | 25 | 3 |
Discharge a burst of lightning in a straight line from your body, striking up to 3 tiles in a cardinal direction. It deals 8 Thunder Damage with +30% Knockback Chance to each creature in the line. +50% Damage against Stunned enemies |
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Stormwrighting | Passive | - | - |
For each Fulmination level, gain +1% Fulmination Cost Reduction. For each point of Tyros Attunement: +5% Thunder Damage +5% Thunder Resist |
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Thunder Storm | Target Ability | 70 | 30 |
Place a devastating thunder storm in a target 7x7 area. Upon casting, electricity will fill the storm area. Then for 20 turns, electrified tiles will spread, and Thunder Tornadoes will randomly spawn. Thunder Tornadoes are 2x2 in size and last 7-12 turns. Each turn, they deal 10-22 Thunder Damage to all creatures within, with a 40% chance to stun. Electrified tiles deal 5 Thunder Damage each turn to any creature standing on them. |
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Voltaic Binding | Upgrade | - | - | Magnetic Pull returns 10 Energy for each creature it pulls. |