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Bludgeons

Bludgeons

The ability to effectively use staffs, hammers, and maces. Bludgeon weapons rely on crushing force to pulverize armor, stun enemies, and control the battlefield.

Abilities

Icon Name Type Energy Cost Cooldown Description
Advanced Bludgeons Passive - -

Increases all inherent, non-enchantment bonuses on your equipped weapon by 25%.

For example, +8% cripple chance becomes +10% cripple chance.

Concussive Force Passive - - "Let's see how hard your head is."

Gain +1.5% stun chance.

Slow attacking weapons gain additional stun chance, at the rate of +1% stun chance for every 10 speed below 100.

For example, an 80 speed weapon gains +2%.

Current bonus: +1.5% Stun Chance.

Continued Extraction Passive - - "I'm not done with you yet."
Whenever you attack a hampered opponent, extend hamper status effect by 1 turn.
Convergent Force Passive - -

Enhances your skill with all bludgeon weapons. For each level of Bludgeons gain:

+0.5 mastery for maces, staffs, and flails, enabling you to wield higher-level weapons effectively.

+0.5% XP gain to Maces, Staffs, and Flails.

Finishing Blow Target Ability 30 9 "This blow would not kill a healthy man. You are not a healthy man."
Perform a finishing attack with -35% base damage, but dealing +1.5% damage for every percent of target's missing health.
Furious Consumption Passive - - Fuel for the fire.

If Unleash Fury or any other stance is active, consuming food requires no time, does not end your turn and gives +3 HP per food consumed.

No more than 1 food may be consumed per turn.

Fury Continuum Passive - - While Unleash Fury or any other stance is active, all Bludgeons, Maces, Staffs and Flails abilities require 10% less time to perform.
Head Trauma Passive - - "Let's rattle that helmet."

Each consecutive hit with a bludgeon against the same target cumulatively reduces all of their damage resistances.

1h Bludgeons: -2% per hit 2h Bludgeons: -3% per hit

At the start of an affected enemy's turn, if you did not attack them since their last turn, the reduction decays by 1%. Maximum reduction is 100%.

Pain Bringer Passive - - "Your weakness is an insult to my strength."

Whenever you apply a stun, deal 5 true damage.

Whenever you apply a cripple wound, deal 5 true damage.

True damage cannot be blocked by armor, and does not scale with multipliers.

Pest Control Passive - -

Enemies that damage you from more than 1 tile away have a 50% chance to be marked as an Annoying Little Pest for 12 turns (does not stack).

Gain +25 movement speed when moving towards one or more Annoying Little Pests.

Your attacks against Annoying Little Pests gain +25 accuracy and +25% damage, restore 10 energy on hit, and consume the mark.

Refined Technique Passive - - "Yes, my weapon is large. And yes, it is heavy. But it is also mine."
Reduces the energy cost of all melee abilities by 5%.
Ripple Devastation Passive - -

Whenever you use a targeted Bludgeon, Mace, Staff, or Flail ability you have a chance to apply a Vibrating debuff to targeted enemies.

Vibrating: -20% Stun Resist, -20% Knockback Resist, -20% Crit Resist, and -20 Dodge.

Vibrating lasts for 10 turns and does not stack.

Entities starting their turn adjacent to a Vibrating entity also gain the Vibrating debuff.

The chance to apply is 5%, plus 1% for each level in Bludgeons. Current Chance: 6%.

Shattering Shockwave Target Ability 50 9 The very earth writhes in response to your might.

Slam your weapon into the ground causing a shockwave affecting all targets in a 2 tile radius.

The shockwave deals -60% weapon damage, but has +50% armor penetration and +45% stun chance.

Simmering Anger Passive - - Let it boil. Then, let it burst.

While no stance is active, your attacks have a 5% chance to grant a stack of "Simmering Anger", up to a maximum of 25 stacks.

Activating Unleash Fury or any other stance consumes all stacks of Simmering Anger, granting +4% damage per stack for the duration of the stance.

All stacks are lost when entering the overworld.

Smasher's Delight Passive - - You were born to smash things. It's what makes you happy. For example, smashing bugs.

Whenever you kill a target, you have a chance to reduce the current cooldown of all Bludgeons, Maces, Staffs and Flails abilities by 1 turn.

The chance is equal to the damage dealt by the killing blow, e.g., 7 damage = 7% chance.

Toe Crusher Target Ability 25 3 "You're not going anywhere."

Slam your weapon right down on to their littlest appendages, dealing -20% damage.

On a successful hit, hampers your foe for 3 turns. Does not stack.

Hamper reduces damage output by 25%, attack speed by 25, and movement speed by 25.

Unleash Fury Stance Ability 40 6 Embrace the rage!

Enter stance with 8 turns duration, gaining +20% damage, +5% stun and +5% critical hit chance. Attack and movement speed is increased by 20.

Causing a stun extends the stance duration by 1 turn.

On exiting the stance, become exhausted for 8 turns. While exhausted, deal -20% damage, attack and movement speed is decreased by 20.