The ability to effectively use staffs, hammers, and maces. Bludgeon weapons rely on crushing force to pulverize armor, stun enemies, and control the battlefield.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Advanced Bludgeons | Passive | - | - |
Increases all inherent, non-enchantment bonuses on your equipped weapon by 25%. For example, +8% cripple chance becomes +10% cripple chance. |
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Concussive Force | Passive | - | - |
"Let's see how hard your head is." Gain +1.5% stun chance. Slow attacking weapons gain additional stun chance, at the rate of +1% stun chance for every 10 speed below 100. For example, an 80 speed weapon gains +2%. Current bonus: +1.5% Stun Chance. |
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Continued Extraction | Passive | - | - |
"I'm not done with you yet." Whenever you attack a hampered opponent, extend hamper status effect by 1 turn. |
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Convergent Force | Passive | - | - |
Enhances your skill with all bludgeon weapons. For each level of Bludgeons gain: +0.5 mastery for maces, staffs, and flails, enabling you to wield higher-level weapons effectively. +0.5% XP gain to Maces, Staffs, and Flails. |
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Finishing Blow | Target Ability | 30 | 9 |
"This blow would not kill a healthy man. You are not a healthy man." Perform a finishing attack with -35% base damage, but dealing +1.5% damage for every percent of target's missing health. |
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Furious Consumption | Passive | - | - |
Fuel for the fire. If Unleash Fury or any other stance is active, consuming food requires no time, does not end your turn and gives +3 HP per food consumed. No more than 1 food may be consumed per turn. |
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Fury Continuum | Passive | - | - | While Unleash Fury or any other stance is active, all Bludgeons, Maces, Staffs and Flails abilities require 10% less time to perform. |
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Head Trauma | Passive | - | - |
"Let's rattle that helmet." Each consecutive hit with a bludgeon against the same target cumulatively reduces all of their damage resistances. 1h Bludgeons: -2% per hit 2h Bludgeons: -3% per hit At the start of an affected enemy's turn, if you did not attack them since their last turn, the reduction decays by 1%. Maximum reduction is 100%. |
|
Pain Bringer | Passive | - | - |
"Your weakness is an insult to my strength." Whenever you apply a stun, deal 5 true damage. Whenever you apply a cripple wound, deal 5 true damage. True damage cannot be blocked by armor, and does not scale with multipliers. |
|
Pest Control | Passive | - | - |
Enemies that damage you from more than 1 tile away have a 50% chance to be marked as an Annoying Little Pest for 12 turns (does not stack). Gain +25 movement speed when moving towards one or more Annoying Little Pests. Your attacks against Annoying Little Pests gain +25 accuracy and +25% damage, restore 10 energy on hit, and consume the mark. |
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Refined Technique | Passive | - | - |
"Yes, my weapon is large. And yes, it is heavy. But it is also mine." Reduces the energy cost of all melee abilities by 5%. |
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Ripple Devastation | Passive | - | - |
Whenever you use a targeted Bludgeon, Mace, Staff, or Flail ability you have a chance to apply a Vibrating debuff to targeted enemies. Vibrating: -20% Stun Resist, -20% Knockback Resist, -20% Crit Resist, and -20 Dodge. Vibrating lasts for 10 turns and does not stack. Entities starting their turn adjacent to a Vibrating entity also gain the Vibrating debuff. The chance to apply is 5%, plus 1% for each level in Bludgeons. Current Chance: 6%. |
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Shattering Shockwave | Target Ability | 50 | 9 |
The very earth writhes in response to your might. Slam your weapon into the ground causing a shockwave affecting all targets in a 2 tile radius. The shockwave deals -60% weapon damage, but has +50% armor penetration and +45% stun chance. |
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Simmering Anger | Passive | - | - |
Let it boil. Then, let it burst. While no stance is active, your attacks have a 5% chance to grant a stack of "Simmering Anger", up to a maximum of 25 stacks. Activating Unleash Fury or any other stance consumes all stacks of Simmering Anger, granting +4% damage per stack for the duration of the stance. All stacks are lost when entering the overworld. |
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Smasher's Delight | Passive | - | - |
You were born to smash things. It's what makes you happy. For example, smashing bugs. Whenever you kill a target, you have a chance to reduce the current cooldown of all Bludgeons, Maces, Staffs and Flails abilities by 1 turn. The chance is equal to the damage dealt by the killing blow, e.g., 7 damage = 7% chance. |
|
Toe Crusher | Target Ability | 25 | 3 |
"You're not going anywhere." Slam your weapon right down on to their littlest appendages, dealing -20% damage. On a successful hit, hampers your foe for 3 turns. Does not stack. Hamper reduces damage output by 25%, attack speed by 25, and movement speed by 25. |
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Unleash Fury | Stance Ability | 40 | 6 |
Embrace the rage! Enter stance with 8 turns duration, gaining +20% damage, +5% stun and +5% critical hit chance. Attack and movement speed is increased by 20. Causing a stun extends the stance duration by 1 turn. On exiting the stance, become exhausted for 8 turns. While exhausted, deal -20% damage, attack and movement speed is decreased by 20. |