The ability to effectively use staffs, hammers, and maces. Bludgeon weapons rely on crushing force to pulverize armor, stun enemies, and control the battlefield.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
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Advanced Bludgeons | Passive | - | - |
Increases all unique, non-enchantment bonuses on bludgeon weapons by 25%. For example, +8% Cripple Chance becomes +10% Cripple Chance. |
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Bludgeon Technique | Passive | - | - |
"Yes, my weapon is large. And yes, it is heavy. But it is also mine." Melee abilities cost 5% less Energy. |
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Concussive Force | Passive | - | - |
"Let's see how hard your head is." Gain +1.5% Stun Chance with bludgeons. Slow attacking weapons gain additional Stun Chance, at the rate of +1% Stun Chance for every 10 Attack Speed below 100. For example, an 80 Attack Speed weapon gains +2%. Current bonus: +1.5% Stun Chance. |
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Continued Extraction | Passive | - | - |
"I'm not done with you yet." Whenever you attack a Hampered enemy, extend Hampered by 1 turn. |
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Convergent Force | Passive | - | - |
Enhances your skill with all bludgeon weapons. For each Bludgeons level: +0.5 Mace, Staff and Flail Mastery, enabling you to wield higher-level weapons effectively +0.5% Maces, Staffs and Flails XP gained |
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Finishing Blow | Target Ability | 30 | 9 |
"This blow would not kill a healthy man. You are not a healthy man." Attack target with -35% Damage, plus an additional 1.5% Damage for each 1% of its missing Health. |
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Furious Consumption | Passive | - | - |
Fuel for the fire. While Unleash Fury or any other stance is active, consuming food takes no time, does not end your turn and heals an additional 3 Health. No more than 1 food may be consumed per turn. |
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Fury Continuum | Passive | - | - | While Unleash Fury or any other stance is active, all Bludgeons, Maces, Staffs and Flails abilities take 10% less time to use. |
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Head Trauma | Passive | - | - |
"Let's rattle that helmet." Each hit after your first on the same enemy lowers all of its damage resists further: 1h Bludgeons: -2% per hit 2h Bludgeons: -3% per hit At the start of an affected enemy's turn, if you did not hit it since its last turn, the reduction decays by 1%. Maximum reduction is 100%. |
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Pain Bringer | Passive | - | - |
"Your weakness is an insult to my strength." Whenever you stun an enemy, deal 5 True Damage to it. Whenever you inflict a Cripple on an enemy, deal 5 True Damage to it. True Damage cannot be blocked by armor and does not scale with multipliers. |
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Pest Control | Passive | - | - |
Whenever an enemy 2 or more tiles away damages you, 50% chance to mark it as an Annoying Little Pest for 12 turns. Does not stack. Gain +25 Movement Speed when moving towards one or more Annoying Little Pests. Your attacks against Annoying Little Pests gain +25 Accuracy and +25% Damage, restore 10 Energy on hit, and consume the mark. |
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Ripple Devastation | Passive | - | - |
Whenever you use a targeted Bludgeon, Mace, Staff, or Flail ability you have a chance to apply a Vibrating debuff to targeted enemies. Vibrating: -20% Stun Resist, -20% Knockback Resist, -20% Crit Resist, and -20 Dodge. Vibrating lasts for 10 turns and does not stack. Entities starting their turn adjacent to a Vibrating entity also gain the Vibrating debuff. The chance to apply is 5%, plus 1% for each Bludgeons level. Current Chance: 5%. |
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Shattering Shockwave | Target Ability | 50 | 9 |
The very earth writhes in response to your might. Slam your weapon into the ground causing a shockwave affecting all targets in a 2 tile radius. The shockwave deals -60% Damage, but has +50% Armor Penetration and +45% Stun Chance. |
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Simmering Anger | Passive | - | - |
Let it boil. Then, let it burst. While no stance is active, whenever you attack, 5% chance to gain 1 stack of Simmering Anger. Stacks up to 25 times. When you enter Unleash Fury or any other stance, consume all Simmering Anger stacks: gain +4% Damage per stack until the stance ends. All stacks are lost when you enter the overworld. |
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Smasher's Delight | Passive | - | - |
You were born to smash things. It's what makes you happy. For example, smashing bugs. Whenever you kill an enemy, X% chance to reduce the current cooldown of all Bludgeons, Maces, Staffs and Flails abilities by 1 turn, where X is the damage of the killing blow. For example, a killing blow of 7 damage gives a 7% chance. |
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Toe Crusher | Target Ability | 25 | 3 |
"You're not going anywhere." Slam your weapon right down on to their littlest appendages, dealing -20% Damage. If the attack hits, the target becomes Hampered for 3 turns. Hampered: -25% Damage, -25 Attack Speed, -25 Movement Speed |
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Unleash Fury | Stance Ability | 40 | 6 |
Embrace the rage! Enter Stance for 8 turns: +20% Damage, +5% Stun Chance, +5% Crit Chance, +20 Attack Speed and +20 Movement Speed. Whenever you stun an enemy, extend this stance by 1 turn. When this stance ends, become Exhausted for 8 turns. Exhausted: -20% Damage, -20 Attack Speed, -20 Movement Speed |