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Power Draw

Power Draw

"Hopefully the bow doesn't snap in half like last time."

For 10 turns, gain: +1 Attack Range +15% Damage +30% Armor Penetration -25 Attack Speed -15% Ammo Recovery

Arrows fired this hard have a greater chance of breaking.


Requirements

  • Requires a bow type weapon

Experience Gain

3 Archery XP

Ability Progression

Level Name Energy Cost Cooldown Description
1 Power Draw 40 15

For 10 turns, gain: +1 Attack Range +15% Damage +30% Armor Penetration -25 Attack Speed -15% Ammo Recovery

Arrows fired this hard have a greater chance of breaking.

2 Power Draw II 40 13

For 14 turns, gain: +1 Attack Range +15% Damage +30% Armor Penetration -25 Attack Speed -15% Ammo Recovery

Arrows fired this hard have a greater chance of breaking.

3 Power Draw III 40 10

For 16 turns, gain: +1 Attack Range +15% Damage +30% Armor Penetration -25 Attack Speed -15% Ammo Recovery

Arrows fired this hard have a greater chance of breaking.

Data

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