power_draw.xml
<abilities>
<ability>
<name>Power Draw</name>
<key>power_draw</key>
<skill>archery</skill>
<icon>archery_1</icon>
<tagline>"Hopefully the bow doesn't snap in half like last time."</tagline>
<description>
For the next ⮃10 turns⮃ your bow attacks gain +1 range, +15% damage, and +30% armor penetration, but reduces
your attack speed by 25.
[p]Arrows fired while Power Draw is active have a greater chance of breaking, reducing ammo recovery by 15%.
</description>
<type>Immediate</type>
<subType>2_Abilities</subType>
<cost>40.0</cost>
<cooldown>15</cooldown>
<immediateInfo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
<effects>
<effects>
ApplyStatusEffect -> key:«LINK:power_draw_status_1», refresh:true, target:player;
</effects>
</effects>
</immediateInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>3</requiredLevel>
<requiredPoints>3</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<turns>10</turns>
<name>Power Draw</name>
<key>power_draw_status_1</key>
<icon>archery_1</icon>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.3</amount>
</modifiers>
<modifiers>
<type>Range</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>-25.0</amount>
</modifiers>
<modifiers>
<type>AmmoRecovery</type>
<amount>-0.15</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>