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Dreadheart

Dreadheart

The Dreadheart are the most feared and respected warriors in The Dread Wolves, embodying the clan's primal and brutal tactics.

Abilities

Icon Name Type Energy Cost Cooldown Description
Battle Trance Stance Ability 20 15 "The Dread Wolves fought with an intensity that could not be tamed."

Enter Stance for 10 turns, gaining +0.5% Damage for each 1% of your missing Health (calculated when the stance is first entered).

Whenever you kill an enemy, extend this stance by 3 turns.

Can only be used if you were attacked since your last turn.

Dogged Resolve Passive - - "When the going gets tough, you get tougher."

Whenever you are attacked, you may gain Dogged Resolve for 5 turns. Does not stack.

The chance is 0.2% for each 1% of your missing Health.

Dogged Resolve: +10% Physical Resist

Ironclad Defense Activated Ability 20 30 "Our blades were as nothing before him."

Gain Shield equal to half your missing Health.

Can only be used while Battle Trance is active.

Predatory Leap Target Ability - 1

Lunge at target within 3 tiles and attack it with +15 Accuracy and +15% Life Steal.

The Energy cost equals your current Health percentage. This cost is not reduced by Energy reduction bonuses.

Primal Fury Passive - -

You've become a master of the Dreadheart ways.

+10 Movement Speed +10 Attack Speed +5% Crit Chance

Resolve: Bleed Resist Upgrade - - While Dogged Resolve is active, also gain +10% Bleed Resist.
Resolve: Crit Resist Upgrade - - While Dogged Resolve is active, also gain +10% Crit Resist.
Resolve: Deflect Upgrade - - While Dogged Resolve is active, also gain +10% Missile Deflection.
Savage Bleed Upgrade - -

While Battle Trance is active, whenever you are attacked, 10% chance to gain Savage Bleed until Battle Trance ends. Does not stack.

Savage Bleed: +25% Bleed Chance

Savage Efficiency Upgrade - -

While Battle Trance is active, whenever you are attacked, 10% chance to gain Savage Efficiency until Battle Trance ends. Does not stack.

Savage Efficiency: melee and ranged abilities cost 25% less Energy

Savage Swings Upgrade - -

While Battle Trance is active, whenever you are attacked, 10% chance to gain Savage Swings until Battle Trance ends. Does not stack.

Savage Swings: +25% Multistrike

Vicious Sustain Passive - - "The very essence of battle sustained him. But to what end?"
+1% Life Steal
Wild Roar Activated Ability 25 60

Let out a howl, terrifying nearby enemies.

All enemies within 4 tiles get a Terror Mark for 8 turns. Marked enemies are Immobilized.

When you attack a marked enemy, consume its Terror Mark. It takes 5 True Damage, you heal 5 Health and gain 5 Energy, and this ability's cooldown is reduced by 10 turns.

Wolf's Hunger Passive - - While your Health is 50% or lower, gain +0.5% Life Steal for each Dreadheart level.