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Dreadheart

Dreadheart

The Dreadheart are the most feared and respected warriors in The Dread Wolves, embodying the clan's primal and brutal tactics.

Abilities

Icon Name Type Energy Cost Cooldown Description
Battle Trance Stance Ability 20 15 "The Dread Wolves fought with an intensity that could not be tamed."

Enter a stance with 10 turn duration.

When activating the stance, gain 0.5% increased damage for each 1% of missing health.

Killing an enemy extends the stance by 3 turns.

This ability can only be activated if you were attacked during the previous turn.

Dogged Resolve Passive - - "When the going gets tough, you get tougher."

When you are attacked, you may gain the "Dogged Resolve" status effect for 5 turns.

The probability of triggering the effect depends on your missing health percentage, with an increased chance of 0.20% for every 1% of missing health.

While active, "Dogged Resolve" provides +10% physical resist.

Dogged Resolve does not stack, but its duration will reset upon reactivation.

Ironclad Defense Activated Ability 20 30 "Our blades were as nothing before him."
Gain 0.5% shield for each 1% of missing health.
Predatory Leap Target Ability - 1

Lunge to and attack a target within 3 tiles, with +15 accuracy, and +15% life steal.

The energy cost is equal to your current health percentage. This cost is not reduced by energy reduction bonuses.

Primal Fury Passive - -

You've become a master of the Dreadheart ways.

Gain +10 movement speed, +10 attack speed, and +5% crit chance.

Resolve: Bleed Resist Upgrade - - When "Dogged Resolve" is active, it now also grants an additional +10% bleed resist.
Resolve: Crit Resist Upgrade - - When "Dogged Resolve" is active, it now also grants an additional +10% crit resist.
Resolve: Deflect Upgrade - - When "Dogged Resolve" is active, it now also grants an additional +10% missile deflection.
Savage Bleed Upgrade - -

While Battle Trance is active, whenever an opponent attacks you, 10% chance to gain "Savage Bleed" status effect for remainder of the stance.

Savage Bleed gives +25% bleed chance.

Only one Savage Bleed can be active at a time.

Savage Efficiency Upgrade - -

While Battle Trance is active, whenever an opponent attacks you, 10% chance to gain "Savage Efficiency" status effect for remainder of the stance.

Savage Efficiency gives +25% reduced energy cost for ranged and melee abilities.

Only one Savage Efficiency can be active at a time.

Savage Swings Upgrade - -

While Battle Trance is active, whenever an opponent attacks you, 10% chance to gain "Savage Swings" status effect for remainder of the stance.

Savage Swings gives +25% multistrike.

Only one Savage Swings can be active at a time.

Vicious Sustain Passive - - "The very essence of battle sustained him. But to what end?"
Gain +1% life steal.
Wild Roar Activated Ability 25 60

Let out a howl terrifying nearby enemies.

Enemies within a 4-tile range are immobilized for up to 8 turns and gain a "Terror Mark."

When attacked, the "Terror Mark" is consumed, ending the immobilization, dealing 5 true damage, healing you for 5 health and 5 energy, and reducing the cooldown of Wild Roar by 10.

Wolf's Hunger Passive - - For each level of Dreadheart, gain an additional +0.5% life steal when your health is below 50%.