The Dreadheart are the most feared and respected warriors in The Dread Wolves, embodying the clan's primal and brutal tactics.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Battle Trance | Stance Ability | 20 | 15 |
"The Dread Wolves fought with an intensity that could not be tamed." Enter Stance for 10 turns, gaining +0.5% Damage for each 1% of your missing Health (calculated when the stance is first entered). Whenever you kill an enemy, extend this stance by 3 turns. Can only be used if you were attacked since your last turn. |
|
Dogged Resolve | Passive | - | - |
"When the going gets tough, you get tougher." Whenever you are attacked, you may gain Dogged Resolve for 5 turns. Does not stack. The chance is 0.2% for each 1% of your missing Health. Dogged Resolve: +10% Physical Resist |
|
Ironclad Defense | Activated Ability | 20 | 30 |
"Our blades were as nothing before him." Gain Shield equal to half your missing Health. Can only be used while Battle Trance is active. |
|
Predatory Leap | Target Ability | - | 1 |
Lunge at target within 3 tiles and attack it with +15 Accuracy and +15% Life Steal. The Energy cost equals your current Health percentage. This cost is not reduced by Energy reduction bonuses. |
|
Primal Fury | Passive | - | - |
You've become a master of the Dreadheart ways. +10 Movement Speed +10 Attack Speed +5% Crit Chance |
|
Resolve: Bleed Resist | Upgrade | - | - | While Dogged Resolve is active, also gain +10% Bleed Resist. |
|
Resolve: Crit Resist | Upgrade | - | - | While Dogged Resolve is active, also gain +10% Crit Resist. |
|
Resolve: Deflect | Upgrade | - | - | While Dogged Resolve is active, also gain +10% Missile Deflection. |
|
Savage Bleed | Upgrade | - | - |
While Battle Trance is active, whenever you are attacked, 10% chance to gain Savage Bleed until Battle Trance ends. Does not stack. Savage Bleed: +25% Bleed Chance |
|
Savage Efficiency | Upgrade | - | - |
While Battle Trance is active, whenever you are attacked, 10% chance to gain Savage Efficiency until Battle Trance ends. Does not stack. Savage Efficiency: melee and ranged abilities cost 25% less Energy |
|
Savage Swings | Upgrade | - | - |
While Battle Trance is active, whenever you are attacked, 10% chance to gain Savage Swings until Battle Trance ends. Does not stack. Savage Swings: +25% Multistrike |
|
Vicious Sustain | Passive | - | - |
"The very essence of battle sustained him. But to what end?" +1% Life Steal |
|
Wild Roar | Activated Ability | 25 | 60 |
Let out a howl, terrifying nearby enemies. All enemies within 4 tiles get a Terror Mark for 8 turns. Marked enemies are Immobilized. When you attack a marked enemy, consume its Terror Mark. It takes 5 True Damage, you heal 5 Health and gain 5 Energy, and this ability's cooldown is reduced by 10 turns. |
|
Wolf's Hunger | Passive | - | - | While your Health is 50% or lower, gain +0.5% Life Steal for each Dreadheart level. |