Brutal and effective, built to cleave through armor and bone alike. Their weight and design make them perfect for delivering devastating, decisive blows.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
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Axe Brutality | Passive | - | - |
"Once you let the blood flow, there's no turning back." For each level of Axes gain: +1% damage with axes. +1 axe mastery, enabling you to wield higher-level axes effectively. Your axe mastery: 0 |
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Axe Precision | Passive | - | - |
"Cling and it wobbles. Swing and it sings." Gain +3 accuracy while using axes. |
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Axe Swiftness | Passive | - | - |
"He swung without a thought, and in that moment between instinct and impact, he was alive." Gain +5 attack speed while using axes. |
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Blood Gamble | Target Ability | 35 | 7 |
"Rage is a red dawn, and my axe its bloody light." Lunge at a target up to 2 tiles away, striking with +75% bleed chance, +10 maximum damage, and -10 minimum damage. |
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Blood Splatter | Upgrade | - | - |
"The axe fell, and so did the first. But death was not content to stop at one." Killed enemies explode, dealing 8 true damage to all adjacent targets. |
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Decapitate | Passive | - | - |
"Your head is in the way. Let's take it off." +10 decapitation After your attack damage is applied, if a target's remaining health is less than or equal to 10, the target is instantly killed. |
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Deep Gashes | Passive | - | - |
"Rage. Grief. Sorrow. Let them come, and with each hack of my axe, I'll lay them bare." Axe attacks gain +5% bleed chance. Whenever you hit an enemy with a targeted weapon ability, trigger Hemorrhage, causing each of the target's bleed wounds to deal double damage for 5 turns. |
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Dreadful Impact | Upgrade | - | - |
"The impact shook not just their bodies, but their souls." Tiles targeted by Terrifying Cleave are marked as a "Dread Zone" for the next 8 turns. Enemies standing on a dread zone take 2% of their current health as true damage at the start of their turn, and have -20 accuracy. |
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Executioner's Strike | Target Ability | 30 | 5 |
"No one can escape their fate. Not even you." Attempt to execute a foe, attacking with +15 accuracy and dealing an additional 1% damage for every 1% of target's missing health. |
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Frightful Reach | Upgrade | - | - |
"Swing, and never ask permission." Terrifying Cleave gains +1 range allowing you to hit up to 6 targets, but has +10 increased energy cost. |
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Log Chopper | Passive | - | - |
"The tree falls as it will. I simply clear the way." 2h Axes - Gain 12% armor pen, and +3 maximum damage. 1h Axes - Gain 10% armor pen. |
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Relentless Pursuit | Upgrade | - | - |
"There is a hunger within us all, and it is never sated—only fed." Each kill extends Street Sweeper’s stance by an additional 1 turn. |
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Street Sweeper | Stance Ability | 20 | 20 |
"Time to take out the trash." Enter stance with 10 turn duration. Killing an enemy will extend the stance duration by 1 turn. Gain +60% multistrike but reduce move speed by 20. |
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Terrifying Cleave | Target Ability | 40 | 10 |
"Get out of my way!" Cleave up to three targets in front of you with +35% stun chance. Targets struck by Terrifying Cleave have -35 dodge for 3 turns. |
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Unstoppable | Upgrade | - | - |
"Miss? Rage. Hit? Devastation." While "Wild, Wild Swings" is active: Each miss enrages you for 1 turn, giving +10% crit chance, +10% crit damage, but +5% damage received. Bonuses stack if multiple misses occur. |
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Vengeful Defiance | Passive | - | - |
"What's this, a scratch? Ha! I'll grind your bones to dust for this." Every time an enemy attack causes you to receive a wound, gain +5 max damage, and +10% crit damage for 20 turns. |
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Verdict Stacks | Upgrade | - | - |
"The hottest tempers bide their time." Kill enemies to build up bonus damage for your next use of Executioner's strike: Whenever you kill an enemy, gain 1 stack of "Executioners verdict", up max of 10. On use of Executioner's strike, consume the stacks to gain +10% damage for each. Stacks fade after 500 turns. |
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Wild Bleeds | Upgrade | - | - |
"As the sun sustains me, so your blood sustains the sun." While "Wild, Wild Swings" is active: Critical hits inflict a bleed, regardless of whether a regular bleed was applied. Your axe loses durability 5% faster. |
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Wild, Wild Swings | Toggle Ability | - | 3 |
"You're a reckless, axe-wielding maniac!" Attacks suffer -10 accuracy penalty, but gain +6 maximum damage and +20% crit chance. |