The unarmed fighter is fast and versatile, relying on punches, grapples, and kicks to get in close range and take down foes.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Advanced Technique | Passive | - | - |
"If it sounds good on paper we call it technique. And if it works? Well, that is what we call advanced technique." Gain +1 minimum damage and +1 maximum damage while unarmed. |
|
Bloody Knuckles | Toggle Ability | - | 2 |
"I will shatter any force that stands in my way - even myself." +50% armor penetration +5% crit chance +10 attack speed Lose 2 health per attack |
|
Brutal Kick | Target Ability | 50 | 30 |
"One kick, one shield-shattering blow." Brutally kick target opponent, dealing 20 damage with +100% chance to cripple. If opponent is a human with a shield, that shield is disarmed, and falls on the ground. |
|
Dash | Target Ability | 10 | 4 |
"Dance between lines, never cross them." Quickly dash up to 1 tile. This ability is fast, taking only 25 time. |
|
Defensive Blows | Passive | - | - |
"When your attacks come swifter than thought, so too does your fortress of steel." Gain 2 Shield whenever you attack an enemy. Shield absorbs incoming damage and is shown as blue on your health bar. Shield automatically reduces by 1 per turn. |
|
Double Strike | Target Ability | 12 | 10 |
"From my two fists, earthquakes come." Hit an enemy twice in fast succession. |
|
Fatal Strike | Target Ability | 40 | 3 |
"With the force of a thousand strikes, one final blow is delivered." Consumes your momentum, converting it into damage. Deal +50% damage to target opponent, +10% per stack of momentum. This ability cannot miss. |
|
Flash Step | Passive | - | - |
"Every step births another." When your momentum is 5 or more, gain +25 movement speed, +1 movement speed for each level of unarmed combat. |
|
Ground Throw | Target Ability | 25 | 20 |
"The earth awaits its chance to rage." Throw adjacent enemy to the ground. Targets loses 50 dodge, is immobilized, and receives +25% damage for 5 turns. This ability cannot miss. |
|
Hornswoggle | Target Ability | 10 | 20 |
"A trick so insidious, the target loses his mind." Swap positions with an adjacent enemy, dealing 10 damage. Swapped enemy is confused for 5 turns. Confused enemies have a 50% chance for basic attacks to instead target a random adjacent enemy. This attack cannot miss. Does not work on multi-tile targets. |
|
Momentum Builder | Passive | - | - |
"With each act, new strength - with each strike, greater power." Unarmed attacks grant 1 stack of "combat momentum", which stack up to 10 times. On turns you do not attack or use a combat ability, 1 combat momentum is lost. Each stack of combat momentum grants +1 minimum damage, +1 maximum damage, and +2 accuracy. |
|
Momentum Surge | Passive | - | - |
"Momentum is the counterweight to all resistance - powerfully surging forward." +5 maximum momentum. |
|
Quickfire | Passive | - | - |
"His fists struck like meteors, leaving behind a trail of destruction." When your momentum is 5 or more, gain +25% crit chance, +1% crit chance for each level of unarmed combat. |
|
Rapid Strikes | Passive | - | - |
"Compress your enemies with a flurry of blows!" When your momentum is 5 or more, gain +25 attack speed, +1 attack speed for each level of unarmed combat. |
|
Sliding Strike | Target Ability | 30 | 5 |
"For every inch my feet gain, my hands deliver ruin." Slide to target an enemy up to 1 tile away and perform a strike. This attack is fast, taking only 50 time. |
|
Stonemaster Defense | Stance Ability | 20 | 4 |
"It was thought that when the ancient masters were defeated none of their secrets remained - but miraculously, their legendary stance was preserved." Enter stance with 10 turns duration gaining +5 dodge, +5% physical resist, +15% stun resist, +15% knockback resist, and +15% wound resist. Stance is extended by 1 turn every time you hit an opponent. |
|
Tireless Attacker | Passive | - | - |
"One spark of energy can last forever." -1 attack energy cost while unarmed. |
|
Unarmed Precision | Passive | - | - |
"Weapons create distance. Stay near to your target, you'll never miss." Gain +3 accuracy while unarmed. |
|
Unarmed Training | Passive | - | - |
"Your force may be untapped, but its power is ever evolving." Each unarmed level grants +0.5 maximum damage to all unarmed attacks. |