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Unarmed

Unarmed

The unarmed fighter is fast and versatile, relying on punches, grapples, and kicks to get in close range and take down foes.

Abilities

Icon Name Type Energy Cost Cooldown Description
Advanced Technique Passive - - "If it sounds good on paper we call it technique. And if it works? Well, that is what we call advanced technique."
+1 Minimum Damage +1 Maximum Damage
Bloody Knuckles Toggle Ability - 2 "I will shatter any force that stands in my way, even myself."

+30% Armor Penetration +5% Crit Chance +10 Attack Speed

Lose 2 Health per attack

Brutal Kick Target Ability 50 30 "One kick, one shield-shattering blow."

Brutally kick target for 20 Damage with +100% Cripple Chance.

If the kick hits a human with a shield, that shield is disarmed and falls to the ground.

Dash Target Ability 10 4 "Dance between lines, never cross them."
Quickly dash 1 tile in any direction.
Defensive Blows Passive - - "When your attacks come swifter than thought, so too does your fortress of steel."

Whenever you attack an enemy, gain 2 Shield.

Shield absorbs incoming damage and is shown as blue on your health bar. Shield automatically reduces by 1 per turn.

Double Strike Target Ability 12 10 "From my two fists, earthquakes come."
Attack target 2 times in fast succession.
Fatal Strike Target Ability 40 3 "With the force of a thousand strikes, one final blow is delivered."

Consume all your Momentum, converting it into damage.

Attack the target with +50% Damage, plus an additional 10% Damage for each stack consumed.

Cannot miss.

Flash Step Passive - - "Every step births another."
While you have 5 or more Momentum stacks, gain +25 Movement Speed, plus an additional 1 Movement Speed for each Unarmed level.
Ground Throw Target Ability 25 20 "The earth awaits its chance to rage."

Throw an adjacent enemy to the ground for 5 turns: Immobilized, -50 Dodge and +25% Damage Received.

Cannot miss.

Hornswoggle Target Ability 10 20 "A trick so insidious, the target loses his mind."

Swap positions with an adjacent enemy, dealing 10 Damage and applying Confused for 5 turns.

Confused: basic attacks have a 50% chance to hit another random adjacent creature instead.

Cannot miss.

Does not work on multi-tile targets.

Momentum Builder Passive - - "With each act, new strength; with each strike, greater power."

Whenever you attack, gain 1 stack of Momentum. Stacks up to 10 times.

Each turn you neither attack nor use an ability, lose 1 stack.

Each stack: +1 Minimum Damage, +1 Maximum Damage, +2 Accuracy

Momentum Surge Passive - - "Momentum is the counterweight to all resistance, powerfully surging forward."
Momentum stacks up to 5 more times.
Quickfire Passive - - "His fists struck like meteors, leaving behind a trail of destruction."
While you have 5 or more Momentum stacks, gain +25% Crit Chance, plus an additional 1% Crit Chance for each Unarmed level.
Rapid Strikes Passive - - "Compress your enemies with a flurry of blows!"
While you have 5 or more Momentum stacks, gain +25 Attack Speed, plus an additional 1 Attack Speed for each Unarmed level.
Sliding Strike Target Ability 30 5 "For every inch my feet gain, my hands deliver ruin."
Slide to and attack target within 2 tiles.
Stonemaster Defense Stance Ability 20 4 "It was thought that when the ancient masters were defeated none of their secrets remained, but miraculously, their legendary stance was preserved."

Enter Stance for 10 turns: +5 Dodge, +5% Physical Resist, +15% Stun Resist, +15% Knockback Resist and +15% Wound Resist.

Whenever you hit an enemy, extend this stance by 1 turn.

Tireless Attacker Passive - - "One spark of energy can last forever."
-1 Attack Energy Cost with unarmed attacks
Unarmed Precision Passive - - "Weapons create distance. Stay near to your target, you'll never miss."
+3 Accuracy with unarmed attacks
Unarmed Training Passive - - "Your force may be untapped, but its power is ever evolving."

For each Unarmed level:

+1% Damage with unarmed attacks

+1 Unarmed Mastery, enabling you to wield higher-level fist weapons effectively

Your Unarmed Mastery: 0