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Unarmed

Unarmed

The unarmed fighter is fast and versatile, relying on punches, grapples, and kicks to get in close range and take down foes.

Abilities

Icon Name Type Energy Cost Cooldown Description
Advanced Technique Passive - - "If it sounds good on paper we call it technique. And if it works? Well, that is what we call advanced technique."
Gain +1 minimum damage and +1 maximum damage while unarmed.
Bloody Knuckles Toggle Ability - 2 "I will shatter any force that stands in my way - even myself."
+50% armor penetration +5% crit chance +10 attack speed Lose 2 health per attack
Brutal Kick Target Ability 50 30 "One kick, one shield-shattering blow."

Brutally kick target opponent, dealing 20 damage with +100% chance to cripple.

If opponent is a human with a shield, that shield is disarmed, and falls on the ground.

Dash Target Ability 10 4 "Dance between lines, never cross them."
Quickly dash up to 1 tile. This ability is fast, taking only 25 time.
Defensive Blows Passive - - "When your attacks come swifter than thought, so too does your fortress of steel."

Gain 2 Shield whenever you attack an enemy.

Shield absorbs incoming damage and is shown as blue on your health bar. Shield automatically reduces by 1 per turn.

Double Strike Target Ability 12 10 "From my two fists, earthquakes come."
Hit an enemy twice in fast succession.
Fatal Strike Target Ability 40 3 "With the force of a thousand strikes, one final blow is delivered."

Consumes your momentum, converting it into damage.

Deal +50% damage to target opponent, +10% per stack of momentum.

This ability cannot miss.

Flash Step Passive - - "Every step births another."
When your momentum is 5 or more, gain +25 movement speed, +1 movement speed for each level of unarmed combat.
Ground Throw Target Ability 25 20 "The earth awaits its chance to rage."

Throw adjacent enemy to the ground.

Targets loses 50 dodge, is immobilized, and receives +25% damage for 5 turns. This ability cannot miss.

Hornswoggle Target Ability 10 20 "A trick so insidious, the target loses his mind."

Swap positions with an adjacent enemy, dealing 10 damage. Swapped enemy is confused for 5 turns.

Confused enemies have a 50% chance for basic attacks to instead target a random adjacent enemy.

This attack cannot miss.

Does not work on multi-tile targets.

Momentum Builder Passive - - "With each act, new strength - with each strike, greater power."

Unarmed attacks grant 1 stack of "combat momentum", which stack up to 10 times.

On turns you do not attack or use a combat ability, 1 combat momentum is lost.

Each stack of combat momentum grants +1 minimum damage, +1 maximum damage, and +2 accuracy.

Momentum Surge Passive - - "Momentum is the counterweight to all resistance - powerfully surging forward."
+5 maximum momentum.
Quickfire Passive - - "His fists struck like meteors, leaving behind a trail of destruction."
When your momentum is 5 or more, gain +25% crit chance, +1% crit chance for each level of unarmed combat.
Rapid Strikes Passive - - "Compress your enemies with a flurry of blows!"
When your momentum is 5 or more, gain +25 attack speed, +1 attack speed for each level of unarmed combat.
Sliding Strike Target Ability 30 5 "For every inch my feet gain, my hands deliver ruin."

Slide to target an enemy up to 1 tile away and perform a strike.

This attack is fast, taking only 50 time.

Stonemaster Defense Stance Ability 20 4 "It was thought that when the ancient masters were defeated none of their secrets remained - but miraculously, their legendary stance was preserved."

Enter stance with 10 turns duration gaining +5 dodge, +5% physical resist, +15% stun resist, +15% knockback resist, and +15% wound resist.

Stance is extended by 1 turn every time you hit an opponent.

Tireless Attacker Passive - - "One spark of energy can last forever."
-1 attack energy cost while unarmed.
Unarmed Precision Passive - - "Weapons create distance. Stay near to your target, you'll never miss."
Gain +3 accuracy while unarmed.
Unarmed Training Passive - - "Your force may be untapped, but its power is ever evolving."
Each unarmed level grants +0.5 maximum damage to all unarmed attacks.