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Ranged

Ranged

The ability to engage targets at a distance using bows, crossbows, or thrown weaponry. Considered essential for hunting most types of game, ranged combat focuses on proper positioning and maneuvering to eliminate targets before they become a threat.

Abilities

Icon Name Type Energy Cost Cooldown Description
Between the Eyes Target Ability 35 7 "Fwip. Headshot."

Perform a precise attack on target with +25% Damage, +25% Crit Chance and +50% Stun Chance.

Takes longer than a basic attack, to aim.

Crack Shot Passive - - +3% Crit Chance with ranged weapons
Keen Eyed Passive - - +1 View Distance +1 Attack Range
Kerepi Peelback Toggle Ability 10 3 "Sure, you can take the heroic stand against the forces of darkness. Or you can not die. It's entirely up to you."

Begin a hasty retreat.

+75% Retreat Chance +25 Attack Speed -10 Accuracy -25% Crit Chance

Mark Prey Target Ability 20 5 "Let the hunt begin"
Mark target within 10 tiles. The target gets -25 Dodge and +25% Damage Received for 6 turns.
Meticulous Retrieval Passive - - "Get Thrifty!"
+20% Ammo Recovery
Mortar Stance Stance Ability 40 3 "Death from Afar"

Enter Stance for 8 turns: +2 Attack Range, +2 View Distance and +15 Accuracy. You are Immobilized.

Whenever you hit a creature, extend this stance by 1 turn.

Prowler's Persistence Passive - - "When the going gets tough, I keep going."
Ranged weapon abilities cost 15% less Energy.
Ranged Focus Passive - - +5% Ranged XP
Ranged Specialist Passive - - "Fundamentally the marksman aims at himself."
Ranged weapon abilities cost 5% less Energy.
Target Leading Passive - - For each Ranged level, gain +1 Accuracy with ranged weapons.