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Ranged

Ranged

The ability to engage targets at a distance using bows, crossbows, or thrown weaponry. Considered essential for hunting most types of game, ranged combat focuses on proper positioning and maneuvering to eliminate targets before they become a threat.

Abilities

Icon Name Type Energy Cost Cooldown Description
Between the Eyes Target Ability 35 7 "Fwip. Headshot."

Perform a precise attack dealing +25% damage, with +25% crit and +50% stun chance.

This ability must be carefully aimed and hence takes an 50 extra time to perform.

Crack Shot Passive - - Gain +3% crit chance while using ranged weapons.
Keen Eyed Passive - - Gain +1 vision and +1 range while wielding a ranged weapon.
Kerepi Peelback Toggle Ability 10 3 "Sure, you can take the heroic stand against the forces of darkness. Or you can not die. It's entirely up to you."
Begin a hasty retreat, gaining 25 attack speed and 75% retreat chance, but reducing accuracy by -10 and crit chance by -25%.
Mark Prey Target Ability 20 5 "Let the hunt begin"

Mark a target for 6 turns, reducing its dodge by 25 and increasing damage dealt to it by 25%.

Range of 10 tiles.

Meticulous Retrieval Passive - - "Get Thrifty!"
Adds an additional 20% chance to recover spent ammunition. Only works with ammo that hit its target.
Mortar Stance Stance Ability 40 3 "Death from Afar"

Enter stance with 8 turns duration. Each hit on an enemy extends stance by 1 turn.

Gain +2 range, +2 vision and +15 accuracy for 8 turns.

Immobilized while Mortar Stance is active.

Prowler's Persistence Passive - - "When the going gets tough, I keep going."
All abilities with ranged weapons cost 15% less energy.
Ranged Focus Passive - - All experience gained with ranged weapons is increased by 5%.
Ranged Specialist Passive - - "Fundamentally the marksman aims at himself."
Reduces the energy cost of all ranged abilities by 5%.