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Nature Magic

Nature Magic

Your ability to channel energy from the forest realm of Enalia. Provides access to summoning spells, healing, and other nature related magic.

Abilities

Icon Name Type Energy Cost Cooldown Description
Agile Bond Passive - - "Unleash the untamed energy within."
Bonded animals gain +5 dodge, +5 attack speed, and +5 movement speed.
Bark Skin Activated Ability 15 12 "Who is more at home, at rest, at peace, than a tree?"

Bark wraps around your skin making your bones unbreakable.

+4 protection, +30% physical resist, and +100% cripple resist for 6 turns.

Requires at least 1 wood in your inventory. 10% chance to consume 1 wood on cast.

Bond Target Ability 15 - "United in spirit, our connection transcends the physical realm."

Form a bond with target summoned animal.

Bonded creatures never vanish and have +0.5 health recovery per turn.

A maximum of one creature can be bonded at a time.

Call to Nature Activated Ability 50 3 "With a whispered plea, awaken the slumbering guardians hidden within the soil."

Call to nature for help, who responds by growing a nearby Plant Sprout.

Plant Sprouts have 25 health, deal 4-9 damage, have a high poison chance and a 3 range vine-whip attack.

Plant Sprouts are permanently rooted and disappear after 30 turns.

Calming Touch Target Ability 30 20 "Look to your stillness. Only then can they see their own."
Touch target animal, causing them to become peaceful for 10 turns.
Gift of Life Passive - - "When you feel it to be a gift, it becomes one."
+10% healing efficiency.
Nature's Grasp Target Ability 20 8 "The forest holds fast, and does not yield."

Bind a target within 5 tiles, immobilizing them for 3 turns.

Nature's Grasp is enhanced by nearby Bramble bushes, inflicting an additional 3 true damage per adjacent bush.

Nature's Intuition Passive - - Each Nature Magic level decreases the energy cost of nature magic abilities by 1%.
Persisting Summon Passive - - Plants and animals you summon persist for +20 turns.
Renew Target Ability 60 40 "The wound is the place where the light enters you."

Heal target within 1 tile for 10 health with a 15% chance to heal a random wound.

Provides +25% healing efficiency for 30 turns.

Resilient Bond Passive - - "Fortify the bond, and let the healing energies flow."
Bonded animals gain +10% physical resist and +30% healing efficiency.
Summon Bear Activated Ability 80 20 "Awaken the forest's might."

Summon a vicious bear to aid you in combat.

Bears have 140 health, deal 6-24 damage, and disappear after 60 turns.

Each summoned bear reduces your maximum energy by 30.

Summoned bears are immune to bramble bushes.

Summon Brambles Target Ability 30 1 "Thorns arise, bite and hinder their every step."

Summon bramble bushes in target area.

Bramble bushes last for 30 turns. Standing in a bramble bush deals 4 damage per turn and slows movement by 75.

Bramble bushes cannot grow on the same tile as doors.

Summon Hawk Activated Ability 60 20 "Call upon the skies, and the hawk shall answer your command."

Summon a vicious hawk to aid you in combat.

Hawks have 70 health, deal 8-16 damage, and disappear after 80 turns.

Each summoned hawk increases your vision by 1, but reduces your maximum energy by 10.

Summoned hawks are immune to bramble bushes.

Summon Wolf Activated Ability 70 20 "Their bite is terrible. Worse than anything, really."

Summon a vicious wolf to aid you in combat.

Wolves have 45 health, deal 6-12 damage, attack quickly and with crit chance, and disappear after 70 turns.

Each summoned wolf reduces your maximum energy by 15.

Summoned wolves are immune to bramble bushes.

Surge of Replenishment Target Ability 55 30 "Life or death - I will anchor them in the former."

You and all units within 3 tiles of you gain Surging Heal status effect.

Surging Heal grants +3 health, and +25% healing efficiency for 8 turns.

Symbiotic Growth Passive - - "In the circle of life, the death of one empowers the growth of another."

Your bonded creature grows with you.

Whenever you gain experience from an enemy unit's death, your bonded animals gain a permanent increase of +0.5 maximum HP, up to a maximum of +100 health.

Toxic Plume Target Ability 40 8 "In the heart of the forest, toxic secrets lie."
Create a poison explosion in a 3x3 area up to 4 tiles away, applying a poison wound to each target in the area.