A heavier weapon makes for a heavier blow. Maces provide maximum potential to stun and cripple enemies, and are generally considered the most barbaric weapon type.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Bake & Shake | Passive | - | - |
Beat them into submission and watch them break. Enemies you stun cannot dodge. Enemies get -10 Dodge for each Cripple you inflict on them. |
|
Barbaric Breakthrough | Stance Ability | 35 | 5 |
"Bones? You mean bonemeal?" Enter Stance for 9 turns: +30% Cripple Chance and +5 Accuracy. Whenever you use a Maces or Bludgeons ability, extend this stance by 1 turn. |
|
Barbaric Persistence | Upgrade | - | - | Maces and Bludgeons abilities extend Barbaric Breakthrough by 2 turns instead of 1. |
|
Bashful Temperament | Passive | - | - |
"With enough force, anything can be broken." For each Maces level: +1% Damage with maces +1 Mace Mastery, enabling you to wield higher-level maces effectively Your Mace Mastery: 0 |
|
Blurring Speed | Upgrade | - | - |
While High Grip is active, whenever you hit, gain 1 stack of Blurring Speed. Stacks up to 10 times. Each stack: +3 Dodge Missing an attack removes all stacks. Each turn without a hit removes 1 stack. |
|
Concussive Echo | Passive | - | - |
Whenever you knock back an enemy into a wall or obstacle, on top of stunning it, the impact unleashes a damaging echo. The echo deals 10 True Damage to the stunned enemy and to all enemies adjacent to it. If the knockback was from Heroic Slam, the echo deals an additional 0.5 True Damage for each Maces level. |
|
Cripple Defense | Passive | - | - |
"I see the way you're hobbling around. It makes you all the more predictable." Enemies attacking you have -10% Damage for each Cripple on them. |
|
Crippling Carnage | Target Ability | 40 | 8 |
"Crippled things are always more beautiful. Don't you agree?" Swing your mace at up to 3 enemies in front of you with +60% Cripple Chance. |
|
Daze for Days | Passive | - | - |
"Stunning, isn't it?" When you stun an enemy that isn't already stunned, the stun lasts 1 more turn. |
|
Exploit Weakness | Upgrade | - | - |
"Break their bones, then break their will." While Barbaric Breakthrough is active, gain +12% Damage for each Cripple on the target. |
|
Gathered Strength | Upgrade | - | - | If you used the 'Wait a Turn' action on your last turn, The Beatdown deals full damage, removing the -45% Damage. |
|
Heavy Heads | Passive | - | - |
"An unbalanced opponent is an easy target." +20% Damage to Stunned Enemies |
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Heroic Return | Upgrade | - | - | For each enemy knocked back by Heroic Slam, gain 25 Energy, even past your Maximum Energy. |
|
Heroic Slam | Target Ability | 50 | 10 |
"HEEEEE-AAHHHHHH!!!" Lunge at a target within 3 tiles, delivering a blow with +50% Knockback Chance to all creatures adjacent to where you land. |
|
High Grip | Toggle Ability | - | 2 |
"With power such as mine, a full swing is wasted on the likes of you." Shift the grasp on your mace further towards the head, increasing speed but reducing damage. +30 Attack Speed -2 Attack Energy Cost -40% Damage |
|
Mace Precision | Passive | - | - |
"May my hands be steady and my mace strike true!" +3 Accuracy with maces |
|
Mace Swiftness | Passive | - | - |
"By the time they know what hit them, it will be too late." +5 Attack Speed with maces |
|
Swift Economy | Upgrade | - | - | While High Grip is active, melee weapon abilities cost 20% less Energy. |
|
Tenderize | Upgrade | - | - |
If both strikes of The Beatdown hit, the target becomes Tenderized for 5 turns. Does not stack. Tenderized: -15% Physical Resist, -15% Wound Resist |
|
The Beatdown | Target Ability | 25 | 6 |
"And STAY down!" Attack target 2 times, each with +15% Stun Chance but -45% Damage. |