Bladed weapons are some of the most common types found in the realm, relying on slashing and stabbing attacks to pierce armor and cause bleeding wounds.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Advanced Bladework | Passive | - | - |
"Unlock the true nature of your weapon." Increases all unique, non-enchantment bonuses on bladed weapons by 25%. For example, +8% bleed chance becomes +10% bleed chance. |
|
Arcing Blade | Target Ability | 45 | 8 |
"They'll never see THIS coming." Perform an attack on all adjacent targets with +10% crit chance. |
|
Blade Focus | Passive | - | - |
"Your mind distracts you. Clear it. Now, feel the weight of the blade in your hand, the edge against your skin. That is your focus." All experience gained with bladed weapons is increased by 5%. |
|
Blade Surge | Passive | - | - |
"Power builds, flowing outward like a tide." Whenever you use a targeted weapon ability, unleash energy waves in a 2x3 area behind your target, dealing 25% of your damage to all enemies hit. Cannot miss. Does not apply on-hit effects. AOE abilities trigger a Blade Surge for each target hit. Cooldown: 30 turns |
|
Blade Tactician | Passive | - | - |
"Stop swinging like a madman. Watch carefully—this is how it's done." -1 attack energy cost. |
|
Crosscut | Upgrade | - | - |
"Make use of every angle." Arcing Blade gains +20% crit chance to targets on diagonal tiles. |
|
Debilitating Slash | Target Ability | 20 | 6 |
"Most dangerous are not the ones with the sharpest claws, but those that undermine their foe's will to fight." Perform an attack with -30% damage. Causes debilitation for 3 turns, reducing foe accuracy by 25. |
|
Decisive Edge | Passive | - | - |
"One decisive strike is all it takes to leave your mark." +2% bleed chance with bladed weapons. Bleeds inflicted by your attacks become more severe, dealing +0.20 bonus damage for 10 turns. |
|
Fancy Footwork | Stance Ability | 40 | 5 |
"Every parry, every counter, every movement is another step in my dance." Enter stance with 7 turns duration, gaining +12 dodge and +20 movement speed. Successfully dodging an attack extends the duration by 1 turn. |
|
Fatal Undercut | Upgrade | - | - |
"I must be cruel, only to be kind: Thus bad begins, and worse remains behind." Debilitation also reduces enemy crit chance by 100%. |
|
Helm Splitter | Target Ability | 30 | 8 |
"Everyone's got a weakness. Guess this one's yours!" Perform an attack with -15% damage and -15% crit chance. Finds a chink in the enemies' defenses, reducing their protection by -3 and physical resist by -20% for 3 turns. |
|
Lingering Wounds | Upgrade | - | - |
"Cuts that don't heal, only fester." Debilitated targets suffer -5% damage output for each bleed or poison wound. |
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Precision Flourish | Passive | - | - |
"Strike not in malice, but let the blade teach where words have failed." All multi-target weapon abilities gain +5% crit chance for each target hit. |
|
Refined Technique | Passive | - | - |
"Excess is a limitation." Reduces the energy cost of all melee abilities by 5%. |
|
Unified Edge | Passive | - | - |
To master one blade to master them all. Enhances your skill with all blade weapons. For each level of Blades gain: +0.5 mastery for daggers, swords, and axes, enabling you to wield higher-level weapons effectively. +0.5% XP gain to Daggers, Swords, and Axes. |
|
Wound Specialist | Passive | - | - |
"May it fester and bite, and follow you to the end." +5% bleed chance. +25% poison chance multiplier (scales your poison chance from other sources). |
|
Zero Hesitation | Passive | - | - |
"That moment of hesitation - the time it takes to think, to plan, to strike - is the moment you die." Whenever you kill an enemy, instantly recover 10 energy and increases your movement speed by 10 for the next 2 turns. If you are already affected by Zero Hesitation, the duration is extended by 2 turns. |