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Blades

Blades

Bladed weapons are some of the most common types found in the realm, relying on slashing and stabbing attacks to pierce armor and cause bleeding wounds.

Abilities

Icon Name Type Energy Cost Cooldown Description
Advanced Bladework Passive - - "Unlock the true nature of your weapon."

Increases all unique, non-enchantment bonuses on bladed weapons by 25%.

For example, +8% Bleed Chance becomes +10% Bleed Chance.

Arcing Blade Target Ability 45 8 "They'll never see THIS coming."
Attack all creatures within your Attack Range with +10% Crit Chance.
Blade Surge Passive - - "Power builds, flowing outward like a tide."

Whenever you hit an enemy with a weapon ability, unleash energy waves in a 2x3 area behind it, dealing 25% of your damage to all enemies there.

An ability that hits several enemies unleashes waves behind each of them.

Can trigger once every 30 turns.

The waves cannot miss and do not apply on-hit effects.

Cooldown: 30 turns

Blade Tactician Passive - - "Stop swinging like a madman. Watch carefully: this is how it's done."
-1 Attack Energy Cost with blades
Crosscut Upgrade - - "Make use of every angle."
Arcing Blade gains +20% Crit Chance against targets on diagonal tiles.
Debilitating Slash Target Ability 20 6 "Most dangerous are not the ones with the sharpest claws, but those that undermine their foe's will to fight."

Attack target with -30% Damage.

If the attack hits, the target becomes Debilitated for 3 turns.

Debilitated: -25 Accuracy

Decisive Edge Passive - - "One decisive strike is all it takes to leave your mark."

+2% Bleed Chance with blades

Bleeds you inflict become more severe, dealing 0.2 more Damage per turn for 10 turns.

Fancy Footwork Stance Ability 40 5 "Every parry, every counter, every movement is another step in my dance."

Enter Stance for 7 turns: +12 Dodge and +20 Movement Speed.

Whenever you dodge an attack, extend this stance by 2 turns.

Fatal Undercut Upgrade - - "I must be cruel, only to be kind: Thus bad begins, and worse remains behind."
Debilitated enemies also have -100% Crit Chance.
Helm Splitter Target Ability 30 8 "Everyone's got a weakness. Guess this one's yours!"

Attack target with -15% Damage and -15% Crit Chance.

If the attack hits, find a chink in the target's defenses, making it Shattered for 12 turns.

Shattered: -3 Protection, -20% Physical Resist

Lingering Wounds Upgrade - - "Cuts that don't heal, only fester."
Debilitated enemies have -5% Damage for each Bleed or Poison on them.
Precision Flourish Passive - - "Strike not in malice, but let the blade teach where words have failed."
Multi-target weapon abilities gain +5% Crit Chance for each target they hit.
Refined Technique Passive - - "Excess is a limitation."
Melee abilities cost 5% less Energy.
Unified Edge Passive - - "To master one blade is to master them all."

Enhances your skill with all blade weapons.

For each Blades level:

+0.5 Dagger, Sword and Axe Mastery, enabling you to wield higher-level weapons effectively

+0.5% Daggers, Swords and Axes XP gained

Wound Specialist Passive - - "May it fester and bite, and follow you to the end."
+5% Bleed Chance with blades +25% Poison Chance Multiplier with blades (scales your Poison Chance from other sources)
Zero Hesitation Passive - - "That moment of hesitation, the time it takes to think, to plan, to strike, is the moment you die."
Whenever you kill an enemy, gain 10 Energy and +10 Movement Speed for 2 turns. Each further kill adds 2 more turns.