Athletics enhances agility and reflexes, enabling you to evade attacks and navigate obstacles effortlessly.
| Icon | Name | Type | Energy Cost | Cooldown | Description |
|---|---|---|---|---|---|
|
Aerialist | Passive | - | - |
"The wind is my ally. It lifts me up and carries me away." Whenever you jump, lunge or dash, gain +10% Physical Resist for each tile traveled, up to +30%, for 2 turns. |
|
Agile Physique | Passive | - | - |
"The mind can only take you so far, the body must carry you the rest of the way." Whenever you dodge an attack, gain 5 Energy. |
|
Athletic Training | Passive | - | - |
"Before you can run, you must learn to walk." For each Athletics level, gain +1 Movement Speed. |
|
Awakening the Body | Passive | - | - |
You feel the spark of potential igniting within, as your form begins to obey your will. +5 Maximum Energy +0.5 Energy Recovery |
|
Dance of Shadows | Passive | - | - |
"It feels as if one were channeling. The air thickens, and ripples form around the body. A soundless dance that evades the comprehending eye." Whenever an attack damages you, X% chance to gain Dance of Shadows for 3 turns, where X is your Athletics level. Stacks up to 5 times. Dance of Shadows: +5 Dodge, +5% Crit Resist |
|
Elusive Instinct | Passive | - | - |
"Do you remember the age of storms? The age of the great hunted? I do." +20% Stun Resist +20% Knockback Resist |
|
Evasive Fury | Passive | - | - |
"I'm not just fast, I'm the fastest." Whenever you dodge an attack, gain +10 Movement Speed for 2 turns. |
|
Jump | Target Ability | 70 | 20 |
"Leap before you look." Jump past enemies and over obstacles, repositioning up to 3 tiles away. |
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Kinetic Precision | Passive | - | - |
At speeds like this, even a glancing blow strikes with lethal force. +0.5% Crit Damage per point of Movement Speed Current bonus: 0% Crit Damage |
|
Perfect Form | Passive | - | - |
Mind, body, and movement align as one. Every dodge, every step, perfect in its execution. +5 Maximum Energy +0.5 Energy Recovery |
|
Poised Strike | Passive | - | - |
"Time bends for those who do not chase it. Wait, and watch them fall." When you use the 'Wait a Turn' action, gain +8 Dodge for 2 turns and +5% Crit Chance on your next turn. |
|
Reflex Training | Passive | - | - |
"Their blade is not going to slow down. Neither must you." +2 Dodge |
|
Room to Maneuver | Passive | - | - |
"Stay light, stay open. The moment you lose space, you lose everything." While 3 or more of the tiles north, south, east and west of you are empty, gain +12 Dodge. Checked when your turn ends. |
|
Shadow Mirage | Passive | - | - |
"Move faster than their eyes can follow, and let them swing at shadows." Whenever you jump, lunge or dash, leave behind a shadow copy of yourself for 3 turns or until it is destroyed. Can trigger once every 25 turns. Enemies target the shadow as if it were an enemy. Cooldown: 25 turns |
|
Situational Awareness | Passive | - | - |
Attuned to your surroundings, your senses sharpen. +5 Maximum Energy +0.5 Energy Recovery |
|
Sprint | Toggle Ability | - | 2 |
"The wolves never caught him. When they ran, he ran faster." +20 Movement Speed +1 Movement Speed per Athletics level |
|
Trap Reaction | Passive | - | - |
"Instinctively you must learn when to move and when to stay still." Gain +10% Trap Avoidance, plus an additional 0.5% Trap Avoidance for each point of Dodge. Current bonus: +10% Trap Avoidance Trap Avoidance: the chance to not set off a trap you step on. |
|
Tumbling | Toggle Ability | 2 | 2 |
"The ground is my ally. It will catch me when I fall." Whenever an enemy would hit you with a melee attack, you have a 15% chance to roll aside and avoid the attack, plus 0.5% per Athletics level. Costs 2 Energy per turn and 5 Energy per roll. Each successful roll increases roll chance by 2% and adds 1 Energy cost. Resets when toggled off. |
|
Unlimited Potential | Passive | - | - |
"Man may be born for the earth, but he is destined for the sky." Increases the range of jumps and lunges by 1 tile. |
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Wall Jump | Target Ability | 25 | 12 |
"When your back's to the wall, don't wait for death." If you are next to a wall, jump up to 3 tiles perpendicular to that wall. When you land, gain +15 Movement Speed for 5 turns. |