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June 30, 2025

Patch Notes - v0.5.17


Magic has arrived! This update introduces two new magic skill trees: Pyromancy and Fulmination, two magic-based character backgrounds, the attunement system, a reworked starting quest, and a host of other improvements and bug fixes.

Save files from v0.5.16 are semi-compatible. When loading an older save, you can either port your character to the latest version or continue your save. Note that continuing an older save may mean missing out on new content in areas you've already explored.

Pyromancy

Pyromancy is our take on fire magic. It focuses on sustained fire damage and area control. It rewards aggressive casting and smart positioning, continually building up power as fights progress.

How to Play:

Spells like Line of Fire and Ignite set the ground ablaze, creating zones of damage that can be used to layer on even more damage.

With Flame Aura you can absorb your own fire, converting it into a powerful aura.

When you've built up enough combustion stacks, unleash a FireBall for a devastating finisher.

Fulmination

Fulmination (thunder magic) focuses on burst damage, crowd control, and energy-hungry spellcasting. Unlike Pyromancy which builds up damage over time, with Fulmination you hit hard, stun fast, and burn through energy quickly.

How to Play:

Use abilities like Static Lance and Galvanic Bloom to dish out damage and build overload stacks.

Magnetic Pull allows you to reposition, or to pull a group of enemies towards a single point.

Chain Lightning can jump to any number of targets. Use as a finisher or to handle large groups.

Jump into game to try out all the new abilities!

Attunement

As we're now seriously getting into magic, it's time to introduce our long-term plan for the magic system: Attunement. It not only anchors the in-world lore behind magic, but also directly ties into the mechanics of spells and magic equipment.

What is attunement?

In the world of Trithius, every spell draws its power from a magical Realm. Attunement represents your body's ability to channel and align with that Realm. In terms of mechanics, this means each spell now has an Attunement requirement, shown directly on the tooltip with specific icons:

To cast a spell, you must meet its Attunement requirement. Most low-level spells need just 1 Attunement. Higher-tier spells may require 2, or even 3. Both Pyromancy and Fulmination draw their power from the same realm, requiring Tyros Attunement.

How to Gain Attunement?

1) Attuned Gear
Many new items have been added that grant Attunement bonuses. These items are not typically offered in city shops. If you're eager to find attuned gear the most reliable source will be the desert crypts dungeons.

2) Magebooks
A new item type, Magebooks, provide an easy to find source of Attunement. Unlike lore book or skill books, Magebooks can be equipped in the offhand.

To accommodate Magebooks, all mage staffs are now 1h, and have had their stats rebalanced to be 1h. You can find these books are scribe stores, general shops, or in dungeon loot.

3) Reading and Insight
There's also the reading route. Look for books which grant "Enalia Insight" or "Tyros Insight", which will open up a path to gain insight via the Reading skill.

As we continue to develop new magic, our design is inspired by classic color-pie philosophies. We want the trade-offs between specializing in a single Attunement type or splashing into multiple magic schools to be a strategic choice for mages.

Accessing multiple magic trees simultaneously is possible, but requires Attunement from a variety of sources. This creates a challenge: Do you commit fully to one magical path, or do you design a combination of gear and other bonuses to support a hybrid build?

Main Quest Update

The main quest, "Ascension" is undergoing a significant rework. In this update, you'll find the first two stages of the revamped quest. Sagohai has moved from town to his new forest cabin, where your journey with him will begin.

This quest will eventually intertwine with the Stormbringer faction as we continue to expand the world.

Stealing

NPCs will now react when you steal items in their line of sight, costing you reputation based on the price of the item. Lower priced items have less of a chance to be called out. Town crate/barrel/chest loottables have been updated to include some new items.

Other Changes

Gameplay & Systems Items & Loot Balance Changes Other

Bug Fixes

Gameplay & Balance UI & Tooltips Quests, NPCs & World Generation Technical Fixes

Developer Console Commands

June 30, 2025

Hotfix v0.5.17b


July 1, 2025

Hotfix v0.5.17c


July 2, 2025

Hotfix v0.5.17d


July 2, 2025

Hotfix v0.5.17e


July 4, 2025

Hotfix v0.5.17f


July 5, 2025

Hotfix v0.5.17g