March 30, 2025
Patch Notes - v0.5.16
Female characters now appear throughout the world, with full sprite support and randomized appearance during worldgen. Character creation has also been upgraded with customizable outfits, hairstyles, and gender selection.
We've also made major improvements to item UI windows, adding better keyboard support, and quality-of-life upgrades across the board.
Save files from version 0.5.15 are compatible, but it's always a good idea to back up your saves just in case. If you'd like to continue playing 0.5.15, you can select it in Steam options under betas.
Female Appearance
Women now appear across Enalia as town NPCs and bandits.
During world generation gender is assigned randomly, with job-based weighting. For example, Druids, Bakers, and Botanists are more likely to be women; Smiths, Butchers, and Bandits less so. The result loosely mirrors medieval norms while still allowing for randomness.
Every armor set now has a female variant, totaling over 200 new sprite assets.
Appearance Customization
Customize your character's appearance during creation, including hairstyle, outfit, and gender selection.
Swap between male and female sprites, and pick from a variety of hairstyles and outfits to personalize your look. Male characters can also choose from several beard styles.
Need to change your appearance?
You can change your character's appearance on pre-existing saves using a console command.
- Enable debug mode in Options -> General
- Press F8 to open the console (or use ~)
- Enter "appearance male" or "appearance female" to swap your character's gender, or "appearance hair" to change your hairstyle.
- It's recommended to turn off debug mode after
Item UI & Hotkeys
Significant upgrades across interfaces with item lists (loot bags, quick-use menus, storage containers, shops, repair bench, curse removal, enchanting).
Mouse Controls
- Click = take 1 item
- Shift + Click = take full stack
- Ctrl + Click = take 5
- Ctrl + Shift + Click = take 25
- Mouse controls apply to loot, storage, shops, and inventory (dropping).
Keyboard Shortcuts
- Enter (or space) = take 1 item
- Shift + Enter = take full stack
- Shift + Up/Down = move to start/end of list
- Ctrl + Up/Down = move 5
- Ctrl + Shift + Up/Down = move 25
Overflow Fixes
- Quick-use item menu now scrolls when showing large item lists.
- Likewise, the loot window no longer overflows. It now repositions and/or adds a scrollbar.
Sort Order Consistency
- Loot and quick-item menus now display items with the same sort order as your inventory.
Keyboard Navigation
- Full keyboard navigation added to repair, curse removal, enchanting pool, storage, and shop windows.
- Loot, storage, and shop windows now remember your last selected item when reopened.
- Compare key now shows tooltip for selected item in list windows (just like in the hotbar).
Other Changes
- Ability tooltips now appear when navigating the hotbar with keyboard if the compare key is held, or if the newly added auto-show tooltip setting is enabled.
- The "Show Names" key now also displays names on the overworld for locations, armies, and creatures. Defeated locations are greyed out; settlements are tinted based on prosperity.
- Unidentified potions now have the same weight as their identified versions.
- Cause of death now reads "Killed by 0 life total" if health drops to 0 from max HP dropping (e.g., curse effects).
- Overhealing is now capped correctly: max HP + overheal bonus, preventing absurd stacking with potent elixirs.
- Quickload key now works even if a UI side pane (e.g., shop, storage, dialog) is open.
Bug Fixes
- Fixed rendering issue that sometimes caused thin black lines to appear.
- Fixed ability "Efficient Forager" not applying when harvesting strawberries, mulberry bushes, bird nests, and mossy rocks.
- Fixed hawk noise playing when harvesting a hawk nest even when no hawk appeared.
- Fixed size and position of wilderness danger icons when zoomed out on the overworld map.
- Fixed issue with curse icon display, where curse icons would group together when they are more than 5, despite being different types of curses.
- Fixed summoned plant sprouts following the player between dungeon floors and overworld tiles (despite being a plant, which typically cannot move).
- Fixed ability "Bond" not resetting correctly when used on a summoned hedgehog.
- Fixed issue with Nyris-cocoon and summoned hedgehog interaction. If a cocooned hedgehog is your active companion, toggling Animal Companion off will now cleanly deactivate.
- Fixed cursed wound icons not disappearing after destroying a cursed item via disenchanting.
- Fixed potential for gremlin fortress to spawn immediately adjacent to other overworld objects.
- Fixed an issue with the healing efficiency stat, which allowed the player to reach negative health without dying. Negative healing efficiency will now cause death if it reduces health to 0.
- When drinking from a well, the text log now reports the actual healing amount, factoring in healing efficiency.
- Fixed overworld HUD button alignments when UI scale is above 1.
- Fixed dialog box text not rendering correctly when UI scale is above 1.
- Fixed alignment of item condition icons (damaged, bolstered, cursed, favorite, etc).
April 1, 2025
Hotfix v0.5.16b
- Fixed can't unlock abilities over level 1.
April 2, 2025
Hotfix v0.5.16c
- Fixed equipped ammo amount not refreshing in the inventory side pane on ammo use.
- Fixed unidentified potions not refreshing to identified versions upon potion identification with a shopkeeper.
- Fixed inability to keyboard move or toggle display names in the overworld when zoomed out.
- Fixed inability to go down to the last floor of the Duranki temple during the Oracle quest. For those who are mid-quest with an already generated dungeon: enter the dungeon, enable debug mode in options, press F8 to open the debug console, and use the "re" command to regenerate the dungeon.
- Fixed NPC physiques not appearing in debug inspection window.