January 17, 2025
Patch Notes - v0.5.13
The Swords & Blades skills have been reworked into a skill tree format with new abilities, icons, and improvements.
Also included is a healthy serving of bug fixes.
Save files from version 0.5.12 are compatible, however it is recommended to back up your saves just in case. If you'd like to continue playing 0.5.12, you can select it in steam options under betas.
Blades
The Blades skill tree introduces new abilities, upgrades, and improvements.
This change introduces
Upgrades, which are one-time unlocks that modify abilities in unique ways. For example, "Arcing Blade" can be upgraded with "Crosscut," providing increased crit chance on diagonal tiles.
Upgrades allow you to tailor their abilities to fit your playstyle, offering more options for tactical creativity.
Also included are 5 new passives, designed to complement the skill tree of your chosen blade type (Sword, Dagger, or Axe) and enhance your weapon's effectiveness.
At the top of the tree is the capstone:
Blade Surge, a passive AoE effect that can deal damage in a huge area.
Need to reset your skill tree?
Blades and Swords skill should reset upon loading any v0.5.12 save, refunding your focus points.
If necessary, you can manually reset your Blades or Swords skill or any other skill using cheats:
- enable debug mode in Options -> General
- open console commands using F8 or ~, and enter the command "skillreset <skill>", e.g. "skillreset blades", to refund your spent focus points.
- it's recommended to turn off debug mode after.
Swords
Alongside the Blades rework, the Swords skill has been updated to a skill tree format.
6 new ability upgrades have been added, allowing you to tailor your playstyle.
Like the dodge bonus from Duelist Advance?
-> Amplify it with Rising Tension.
Prefer faster cooldowns?
-> Pair it with Relentless Assault.
With this rework, the
Parry stat has been introduced to Swords, emphasizing the precision and defensive flair of a skilled duelist.
Parry not only negates incoming damage but also triggers secondary effects, such as reducing ability cooldowns through Advanced Swords.
We won't summarize everything here—you'll need to explore in game to see all the changes!
Other Changes
- Added upgrades to the Athletics ability "Tumbling".
- On launch, the game window size will now automatically increase to match UI scaling if uiScale is > 1.
- Innkeepers without movement or dialogue options will no longer prevent access to the inn room.
- Status effect durations are now shown in the right-click monster info window.
- XP bonus sources are now displayed in the skill XP tooltip, similar to the stat tooltips (hover your mouse over the XP bar for any skill).
- Weapon Mastery rework: Weapon Mastery—which is the required level to equip a weapon effectively—is now explicitly implemented via a stat and can be viewed in the character stat pane.
Bug Fixes
- Fixed lunges dealing extra damage to adjacent targets (Mighty Lunge, Vicious Lunge, Predator Leap, Gutting Reave, Heroic Slam, Vault Kick, Sliding Strike).
- Fixed ability "Guarded Wait" not refreshing when waiting multiple turns in a row.
- Fixed item "Snake Dice" not displaying its effect in the tooltip.
- Fixed non-aggressive attacks (Bond, Renew, Surge of Replenishment) or attacks without physical action from the attacker
(e.g. Calming Touch, Counter Strike, Knight's Challenge, Mark Prey, Nature's Grasp, Noble Steel Resonance, Parry,
Solar Flare, Toxic Plume) applying on-hit effects like bleed, cripple, or poison.
- Fixed ability "Toxic Plume" upgrades 2 & 3 not being able to target.
- Fixed the skill tree unlock window outside of bounds and not contained within the game window, on smaller screens.
- Fixed wound icons not scaling correctly when uiScale > 1.
- Fixed wisdom & skill XP bars mismatch at uiScale > 1.
- Fixed an issue where using ALT to compare two items caused tooltips to not fit on the screen. If tooltips are too tall, they will now appear side by side instead of going off-screen.
January 19, 2025
Hotfix v0.5.13b
- Fixed game crash when Blade Surge passive triggers.