<abilities>
  <ability>
    <clone>reactive_maneuver</clone>
    <key>reactive_maneuver_3</key>
    <description>
      Gain ⮃2 dodge⮃ for every adjacent target whenever you use a melee or ranged ability. The buff lasts
      until the start of your next turn.
    </description>
    <type>Passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY reactive_maneuver_melee_3;
          WHEN PlayerUsesAbility -> type:melee;
          AND EnemiesNearby -> enemies:1, distance:1;
          THEN ApplyStatusEffect -> key:reactive_maneuver_3;
        </triggers>
        <triggers>
          KEY reactive_maneuver_range_3;
          WHEN PlayerUsesAbility -> type:range;
          AND EnemiesNearby -> enemies:1, distance:1;
          THEN ApplyStatusEffect -> key:reactive_maneuver_3;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>reactive_maneuver_2</replaces>
    </unlockInfo>
  </ability>
</abilities>
