<abilities>
  <ability>
    <name>Reactive Maneuver</name>
    <key>reactive_maneuver</key>
    <skill>warrapt</skill>
    <icon>reactive_maneuver</icon>
    <tagline>"Reaction beats action."</tagline>
    <description>
      Gain ⮃1 dodge⮃ for every adjacent target whenever you use a melee or ranged ability. The buff lasts
      until the start of your next turn.
    </description>
    <type>Passive</type>
    <subType>3_art_of_defence</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY reactive_maneuver_melee_1;
          WHEN PlayerUsesAbility -> type:melee;
          AND EnemiesNearby -> enemies:1, distance:1;
          THEN ApplyStatusEffect -> key:reactive_maneuver_1;
        </triggers>
        <triggers>
          KEY reactive_maneuver_range_1;
          WHEN PlayerUsesAbility -> type:range;
          AND EnemiesNearby -> enemies:1, distance:1;
          THEN ApplyStatusEffect -> key:reactive_maneuver_1;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requires>combat_awareness</requires>
      </unlockRequirements>
    </unlockInfo>
  </ability>
</abilities>
