<abilities>
  <ability>
    <clone>guarded_wait</clone>
    <key>guarded_wait_2</key>
    <description>
      When you use the 'Wait a Turn' action, gain ⮃+20%⮃ physical resist for two turns.
    </description>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY guarded_wait_2;
          WHEN PlayerRests;
          THEN ApplyStatusEffect -> key:guarded_wait_2, refresh:true;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>guarded_wait</replaces>
    </unlockInfo>
  </ability>
</abilities>
