<abilities>
  <ability>
    <name>Sparring Security</name>
    <key>sparring_security</key>
    <skill>Swords</skill>
    <icon>sparring_security</icon>
    <tagline>"Soon you will have no weaknesses. Until then, protect the ones you have."</tagline>
    <description>
      +50% crit resist and +5% parry chance when exactly 1 enemy is within 2 tiles.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <modifiers>
        <modifiers>
          <type>CritResist</type>
          <amount>0.2</amount>
        </modifiers>
      </modifiers>
      <triggers>
        <triggers>
          KEY sparring_security_remove;
          WHEN PlayerTurnStart;
          AND EnemiesNearby -> enemies:1, distance:2, exact:true;
          THEN ApplyStatusEffect -> key:sparring_security_status, target:player;
          ELSE RemoveStatusEffect -> key:sparring_security_status, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requiresAbility>advanced_swords</requiresAbility>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Sword</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
