<abilities>
  <ability>
    <name>Rebounding Strike</name>
    <key>rebounding_strike</key>
    <skill>Swords</skill>
    <icon>rebounding_strike</icon>
    <tagline>"My turn."</tagline>
    <description>
      Whenever you parry an attack, for 1 turn all abilities cost 50% less energy and you gain +8% crit
      chance.
    </description>
    <type>Passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY rebounding_strike_trigger;
          WHEN PlayerIsAttacked -> attackParried:true;
          AND NOT HasStatusEffect -> key:rebounding_strike;
          THEN ApplyStatusEffect -> key:rebounding_strike;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>advanced_swords</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Sword</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
