<abilities>
  <ability>
    <name>Disarming Strikes</name>
    <key>disarming_strikes</key>
    <skill>Swords</skill>
    <icon>disarming_strikes</icon>
    <tagline>"What is the point of a sword, if not to disarm your opponent?"</tagline>
    <description>
      Whenever you hit an opponent, they lose 10 accuracy on their next attack (stacks).
      [p]Whenever you crit an opponent, this bonus is doubled.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY disarming_strikes_trigger;
          WHEN PlayerHits;
          THEN ApplyStatusEffectToDefender -> key:disarming_strikes_disarmed,
              textThey:becomes disarmed,
              textYou:become disarmed;
        </triggers>
        <triggers>
          KEY disarming_strikes_trigger_crit;
          WHEN PlayerCrits;
          THEN ApplyStatusEffectToDefender -> key:disarming_strikes_disarmed,
              textThey:becomes disarmed (crit),
              textYou:become disarmed (crit);
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>4</requiredPoints>
        <requiresAbility>advanced_swords</requiresAbility>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Sword</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>1</turns>
        <name>Disarmed</name>
        <key>disarming_strikes_disarmed</key>
        <icon>statuseffects_17</icon>
        <resistedBy>PhysicalWarding</resistedBy>
        <modifiers>
          <modifiers>
            <type>Accuracy</type>
            <amount>-10.0</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
