<abilities>
  <ability>
    <name>Coup de Grace</name>
    <key>coup_de_grace</key>
    <skill>Swords</skill>
    <icon>coup_de_grace</icon>
    <tagline>"There is no shame in a killing blow. The only shame is in failing to deliver it."</tagline>
    <description>
      Attack with +50% crit chance. This ability cannot miss.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>blade</abilitySoundPack>
    <cost>35.0</cost>
    <cooldown>7</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
            <params type="expandStat">Range</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
      <postTargetEffects>
        <postTargetEffect>
          AND PlayerHasAbility -> key:perfect_finish;
          AND IsDead;
          THEN GiveEnergy -> amount:30, target:player;
          THEN ReduceCooldown -> key:coup_de_grace, amount:99, starts_with:true;
          THEN write_log -> logAfterCombat:true, text:You gain 30 energy (Perfect Finish), type:combat;
        </postTargetEffect>
        <postTargetEffect>
          AND PlayerHasAbility -> key:justified_result;
          AND NOT IsDead;
          THEN ApplyStatusEffect -> key:justified_result;
          THEN write_log -> logAfterCombat:true, text:Target is marked (Justified Result), type:combat;
        </postTargetEffect>
      </postTargetEffects>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requiresAbility>advanced_swords</requiresAbility>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:perfect_finish}}
      </extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:justified_result}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Sword</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_stab_03</animation>
        <modifiers>
          <modifiers>
            <type>CritChance</type>
            <amount>0.5</amount>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>alwaysHit</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
      </attacks>
    </attacks>
  </ability>
</abilities>
