<abilities>
  <ability>
    <name>Advanced Swords</name>
    <key>advanced_swords</key>
    <skill>Swords</skill>
    <icon>advanced_swords</icon>
    <tagline>
      "It is said there are three ways to heaven: the monk, the scholar, or the warrior. I have chosen
                      the latter."
    </tagline>
    <description>
      1h Swords - Gain 5% chance to parry incoming physical attacks.
      [n]2h Swords - Gain 8% chance to parry incoming physical attacks.

      [p]When an attack is parried, reduce the cooldown of all active sword abilities by 1. The cooldown
      reduction effect can only trigger once every 5 turns.
    </description>
    <type>Passive</type>
    <passiveInfo>
      <modifiers>
        <modifiers>
          <type>ParryChance</type>
          <amount>0.05</amount>
        </modifiers>
        <modifiers>
          <type>ParryChance</type>
          <amount>0.03</amount>
          <requirements>
            <requirements>
              <type>Weapon</type>
              <params>
                <params type="weapon">2h</params>
              </params>
            </requirements>
          </requirements>
        </modifiers>
      </modifiers>
      <triggers>
        <triggers>
          KEY advanced_swords_trigger;
          WHEN PlayerIsAttacked -> attackParried:true;
          AND NOT HasStatusEffect -> key:advanced_swords_cooldown;
          THEN ReduceAbilityCooldown -> amount:1, skill:swords;
          THEN ApplyStatusEffect -> key:advanced_swords_cooldown;
          THEN write_log -> text:Reduced cooldown of all sword abilities by 1 (Advanced Swords).,
          type:combat;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>10</requiredLevel>
        <requiredPoints>2</requiredPoints>
        <requires>sword_finesse</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Sword</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
