<abilities>
  <ability>
    <name>Speedy Escape</name>
    <key>speedy_escape</key>
    <skill>survival</skill>
    <icon>speedy_escape</icon>
    <tagline>"Where'd he go?"</tagline>
    <description>
      For 8 turns gain 40 movement speed and 10 dodge.
      [p]Reduces your damage by 50% and drains energy by 15 per turn.
    </description>
    <type>Immediate</type>
    <abilitySoundPack>buff</abilitySoundPack>
    <cost>5.0</cost>
    <cooldown>40</cooldown>
    <immediateInfo>
      <xpGain>
        <skill>survival</skill>
        <amount>3.0</amount>
        <amountToDisplay>0.0</amountToDisplay>
      </xpGain>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <effects>
        <effects>
          ApplyStatusEffect -> key:speedy_escape_status, target:player;
        </effects>
      </effects>
    </immediateInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <turns>8</turns>
        <name>Speedy Escape</name>
        <key>speedy_escape_status</key>
        <icon>speedy_escape</icon>
        <modifiers>
          <modifiers>
            <type>Dodge</type>
            <amount>10.0</amount>
          </modifiers>
          <modifiers>
            <type>MoveSpeedBonus</type>
            <amount>40.0</amount>
          </modifiers>
          <modifiers>
            <type>OnTurnEnergyRecovery</type>
            <amount>-15.0</amount>
          </modifiers>
          <modifiers>
            <type>Damage</type>
            <amount>-0.5</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
