<abilities>
  <ability>
    <name>Second Wind</name>
    <key>second_wind</key>
    <skill>survival</skill>
    <icon>second_wind</icon>
    <tagline>
      "When the tank is empty, still there is more. In the moment of exhaustion I am renewed with a burst of
                  energy."
    </tagline>
    <description>
      For 5 turns gain +10 energy, +2 health, +20 accuracy, and +20 attack speed.
      [p]Must have 20 or less energy to activate.
    </description>
    <type>Immediate</type>
    <abilitySoundPack>buff</abilitySoundPack>
    <cost>0.0</cost>
    <cooldown>140</cooldown>
    <immediateInfo>
      <xpGain>
        <skill>survival</skill>
        <amount>20.0</amount>
        <amountToDisplay>0.0</amountToDisplay>
      </xpGain>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <effects>
        <effects>
          ApplyStatusEffect -> key:second_wind_status, target:player;
        </effects>
      </effects>
    </immediateInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requires>rapid_recovery</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>EnergyRequirement</type>
        <params>
          <params type="maxEnergy">20</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>5</turns>
        <name>Second Wind</name>
        <key>second_wind_status</key>
        <icon>second_wind</icon>
        <reduceOnStartOfTurn>true</reduceOnStartOfTurn>
        <modifiers>
          <modifiers>
            <type>Accuracy</type>
            <amount>20.0</amount>
          </modifiers>
          <modifiers>
            <type>OnTurnHealthGain</type>
            <amount>2.0</amount>
          </modifiers>
          <modifiers>
            <type>OnTurnEnergyRecovery</type>
            <amount>10.0</amount>
          </modifiers>
          <modifiers>
            <type>AttackSpeedBonus</type>
            <amount>20.0</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
