<abilities>
  <ability>
    <name>Build Fire</name>
    <key>build_fire</key>
    <skill>survival</skill>
    <icon>build_fire</icon>
    <tagline>"I can't control the wind, but I can control the fire."</tagline>
    <description>
      Build a campfire, allowing you cook anywhere.
      [p]Building a campfire consumes 1 wood. Campfires cannot be placed next to an occupied tile.
    </description>
    <type>immediate</type>
    <immediateInfo>
      <xpGain>
        <skill>survival</skill>
        <displayAmount>{xp} xp on cast</displayAmount>
        <amount>0.0</amount>
        <amountToDisplay>5.0</amountToDisplay>
      </xpGain>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <effects>
        <effects>
          THEN BuildCampfire -> exitOnEffectFail:true;
          THEN ConsumeItem -> item:wood;
          THEN PlaySound -> key:make_campfire;
          THEN RewardExperience -> skill:survival, xp:5, reason:Build Fire;
        </effects>
      </effects>
    </immediateInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>InventoryItem</type>
        <params>
          <params type="item">wood</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
