<abilities>
  <ability>
    <name>Everflowing Motion</name>
    <key>everflowing_motion</key>
    <skill>Staffs</skill>
    <icon>everflowing_motion</icon>
    <description>
      Gain +10% repeat attack chance while using staffs.

      [p]Whenever an attack hits multiple targets or the same target multiple times, gain +25% ability cost reduction on
      your next turn.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <modifiers>
        <modifiers>
          <type>RepeatAttackChance</type>
          <amount>0.1</amount>
        </modifiers>
      </modifiers>
      <triggers>
        <triggers>
          KEY everflowing_motion_trigger;
          WHEN PlayerAttackAnimationComplete;
          IF NumberCompare -> key:{{Q:PlayerTargets -> damageGreaterThan:0, distinct:false}},
          greater_than:1;
          THEN ApplyStatusEffect -> key:everflowing_motion_status, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>3</requiredPoints>
        <requires>fluid_technique</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Staff</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>1</turns>
        <name>Everflowing Motion</name>
        <key>everflowing_motion_status</key>
        <icon>everflowing_motion</icon>
        <skipFirstTurn>true</skipFirstTurn>
        <modifiers>
          <modifiers>
            <type>CostReduction</type>
            <amount>0.25</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
