<abilities>
  <ability>
    <name>Clutch Defense</name>
    <key>clutch_defense</key>
    <skill>Staffs</skill>
    <icon>clutch_defense</icon>
    <tagline></tagline>
    <description>
      When you use a Staffs ability, if your health is 50% or lower, gain 6 shield.
      [p]At Staffs level 20, the Shield increases to 8.
      [n]At Staffs level 30, the Shield increases to 10.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY clutch_defense_trigger;
          WHEN PlayerUsesAbility -> valid_skills:staffs;
          IF PlayerHasHealth -> lessThanOrEqualPercent:0.5;
          THEN Evaluator -> operation:set, amount:6, key:staff_bonus;
          THEN Evaluator -> operation:add, amount:{{C:clutch_defense_shield_bonus_20}}, key:staff_bonus;
          THEN Evaluator -> operation:add, amount:{{C:clutch_defense_shield_bonus_30}}, key:staff_bonus;
          THEN GiveShield -> amount:{{staff_bonus}};
          THEN write_log2 -> text:{{staff_bonus}} shield gained (Clutch Defense), type:combat;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>fluid_technique</requires>
      </unlockRequirements>
    </unlockInfo>
  </ability>
</abilities>
