<abilities>
  <ability>
    <name>Catching Breath</name>
    <key>catching_breath</key>
    <skill>Staffs</skill>
    <icon>catching_breath</icon>
    <tagline></tagline>
    <description>
      If Movement Advantage is used to step into a tile with no adjacent enemies, gain +12 energy.
      [p]
      This can be triggered even if Low Grip is not active.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY catching_breath_trigger;
          WHEN PlayerMoved -> endTurn:false;

          IF NOT EnemiesNearby -> enemies:1, distance:1;
          THEN GiveEnergy -> amount:12;
          THEN write_log2 -> text:{{give_energy_result}} energy gained (Catching Breath), type:combat;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requires>low_grip</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Staff</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
