<abilities>
  <ability>
    <name>Maintain Uniform</name>
    <key>maintain_uniform</key>
    <skill>Quartermastery</skill>
    <icon>maintain_uniform</icon>
    <tagline>"Shining in Glory"</tagline>
    <description>
      Perform a uniform maintenance routine, increasing the physical resist of your armor set by 8% and energy
      recovery by 1.
      [n]The bonus lasts a long time but is removed if any item in the head, chest, gloves, legs, or boots slot
      is changed.
    </description>
    <type>Immediate</type>
    <abilitySoundPack>buff_02</abilitySoundPack>
    <cost>0.0</cost>
    <cooldown>500</cooldown>
    <immediateInfo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <effects>
        <effects>
          ApplyStatusEffect -> key:maintain_uniform, target:player;
        </effects>
      </effects>
    </immediateInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <turns>500</turns>
        <name>Maintain Uniform</name>
        <key>maintain_uniform</key>
        <icon>maintain_uniform</icon>
        <modifiers>
          <modifiers>
            <type>PhysicalResist</type>
            <amount>0.08</amount>
          </modifiers>
          <modifiers>
            <type>OnTurnEnergyRecovery</type>
            <amount>1.0</amount>
          </modifiers>
        </modifiers>
        <triggers>
          <triggers>
            KEY remove_uniform_maintenance1;
            WHEN PlayerEquipsItem -> armorOnly:true;
            THEN RemoveStatusEffect -> key:maintain_uniform, target:player;
          </triggers>
          <triggers>
            KEY remove_uniform_maintenance2;
            WHEN PlayerUnequipsItem -> armorOnly:true;
            THEN RemoveStatusEffect -> key:maintain_uniform, target:player;
          </triggers>
        </triggers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
