<abilities>
  <ability>
    <clone>line_of_fire</clone>
    <key>line_of_fire5</key>
    <description>
      Light a line of tiles on fire, extending up to 6 tiles from your position.
      Targets in the path take ⮃16⮃ fire damage and have a ⮃70%⮃ chance to be ignited.
      [p]The fires persist, dealing damage each turn to entities standing on them.
    </description>
    <cooldown>10</cooldown>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>line_of_fire4</replaces>
    </unlockInfo>
    <attacks>
      <attacks>
        <count>0</count>
        <modifiers>
          <modifiers>
            <type>MinimumFireDamage</type>
            <amount>16.0</amount>
          </modifiers>
          <modifiers>
            <type>MaximumFireDamage</type>
            <amount>16.0</amount>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>IgnoreBaseDamage</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>AlwaysHit</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NoSlide</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <tileEffects>
          <tileEffects>
            THEN PlaceFire -> singleTile:true, fireSize:small, sizeIncreaseStat:FireSizeIncrease;
            THEN ShowAnimation -> key:fire_pop;
          </tileEffects>
        </tileEffects>
        <targetEffects>
          <targetEffects>
            IF roll -> odds:0.7;
            THEN ApplyStatusEffect -> key:ignited;
            THEN OverheadText -> text:Ignited;
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
