<abilities>
  <ability>
    <name>Fire Ball</name>
    <key>fire_ball</key>
    <skill>pyromancy</skill>
    <icon>fire_ball</icon>
    <description>
      Send a ball of fire up to 5 tiles away, explodes in a 3x3 area.
      [p]Deals ⮃12 fire damage⮃ to all targets in area.
      [p]Deals an additional ⮃12 fire damage⮃ to ignited targets.
    </description>
    <type>Target</type>
    <abilitySoundPack>fire_ball</abilitySoundPack>
    <cost>45.0</cost>
    <cooldown>10</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>true</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">5</params>
            <params type="height">5</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>true</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">1</params>
            <params type="height">1</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <usesAmmo>false</usesAmmo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>3</requiredPoints>
        <requires>combustion</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>HasStat</type>
        <params>
          <params type="key">TyrosAttunement</params>
          <params type="amount">2</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <perTargetModifiers>
          <modifiers>
            <modifiers>
              <type>MinimumFireDamage</type>
              <amount>12.0</amount>
            </modifiers>
            <modifiers>
              <type>MaximumFireDamage</type>
              <amount>12.0</amount>
            </modifiers>
          </modifiers>
          <requirements>
            <requirements>
              <type>Condition</type>
              <params>
                <params type="condition">HasStatusEffect -> key:ignited</params>
              </params>
            </requirements>
          </requirements>
        </perTargetModifiers>
        <modifiers>
          <modifiers>
            <type>MinimumFireDamage</type>
            <amount>12.0</amount>
          </modifiers>
          <modifiers>
            <type>MaximumFireDamage</type>
            <amount>12.0</amount>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>IgnoreBaseDamage</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>AlwaysHit</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NoSlide</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <tileEffects>
          <tileEffects>
            THEN PlaceFire -> singleTile:true, fireSize:small, sizeIncreaseStat:FireSizeIncrease;
            THEN ShowAnimation -> key:fire_pop;
          </tileEffects>
        </tileEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
