<abilities>
  <ability>
    <clone>surge_of_replenishment</clone>
    <key>surge_of_replenishment_2</key>
    <description>
      You and all units within 3 tiles of you gain Surging Heal status effect.
      [p]Surging Heal grants ⮃+4 health⮃, and +25% healing efficiency for 8 turns.
    </description>
    <cooldown>25</cooldown>
    <targetInfo>
      <type>AutoSelf</type>
      <autoSelfTargeting>
        <targetArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>true</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">3</params>
            <params type="height">3</params>
          </params>
        </targetArea>
      </autoSelfTargeting>
      <usesAmmo>false</usesAmmo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <effects>
        <effect>
          ApplyStatusEffect -> key:surge_of_replenishment_status_2, target:player;
        </effect>
      </effects>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>surge_of_replenishment</replaces>
    </unlockInfo>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>healing</animation>
        <debuffs>
          <debuffs>
            <turns>8</turns>
            <name>Surge of Replenishment</name>
            <key>surge_of_replenishment_2</key>
            <modifiers>
              <modifiers>
                <type>OnTurnHealthGain</type>
                <amount>4.0</amount>
              </modifiers>
              <modifiers>
                <type>HealingEfficiency</type>
                <amount>0.25</amount>
              </modifiers>
            </modifiers>
          </debuffs>
        </debuffs>
        <specialModifiers>
          <specialModifiers>
            <type>EffectsOnly</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NonAggressive</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NonPhysical</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
      </attacks>
    </attacks>
  </ability>
</abilities>
