<abilities>
  <ability>
    <clone>natures_grasp</clone>
    <key>natures_grasp_2</key>
    <description>
      Bind target within 5 tiles, preventing them from moving for ⮃4 turns⮃.
      [p]Nature's Grasp is enhanced by nearby Bramble bushes, inflicting an additional 3 true damage per
      adjacent bush.
    </description>
    <cooldown>7</cooldown>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>natures_grasp</replaces>
    </unlockInfo>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_bind</animation>
        <debuffs>
          <debuffs>
            <turns>4</turns>
            <name>Bind</name>
            <key>bind_2</key>
            <resistedBy>MagicWarding</resistedBy>
            <modifiers>
              <modifiers>
                <type>MovementDisabled</type>
                <amount>1.0</amount>
              </modifiers>
              <modifiers>
                <type>MobilityDisabled</type>
                <amount>1.0</amount>
              </modifiers>
            </modifiers>
          </debuffs>
        </debuffs>
        <specialModifiers>
          <specialModifiers>
            <type>EffectsOnly</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NonPhysical</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <targetEffects>
          <targetEffects>
            THEN CountAdjacentBrambles -> global_flag:bramble_count;
            THEN ModifyGlobalFlag -> global_flag:bramble_count, operation:multiply, amount:3;
            THEN DealTrueDamage -> use_global_flag:bramble_count,
                message:[format\:player]You[format\:normal] deal an additional
                    [color\:white\,font\:damage]{damage} true[format\:normal] damage
                    (bramble bushes);
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
